Game theoretic considerations for the Gaussian Multiple Access Channel

Vojislav Gajic, B. Rimoldi
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引用次数: 19

Abstract

We study the behavior of users in a classical Additive White Gaussian Noise Multiple Access Channel. We model users as rational entities whose only interest is to maximize their own communication rate, and we model their interaction as a noncooperative one-shot game. The Nash equilibria of the two-user game are found, and the relation between the pure-strategy and mixed-strategy Nash equilibria is discussed. As in most games, the absence of cooperation and coordination leads to inefficiencies.We then extend our setting using evolutionary game theory, which we use to model a large population of users playing the MAC game over time. A unique evolutionary stable strategy is found for this case, corresponding to the strategy achieving the Nash equilibrium in a simplified one-shot game. Finally, we investigate what happens to the distribution of strategies in a population when we assume that the number of offsprings of a user is equal to the payoff of this user in a one-shot game. We find that the system converges to a state in which the average strategy of the population is the evolutionary stable strategy.
高斯多址信道的博弈论考虑
研究了经典加性高斯白噪声多址信道中用户的行为。我们将用户建模为理性实体,他们的唯一兴趣是最大化他们自己的通信速率,我们将他们的交互建模为非合作的一次性游戏。找到了双用户对策的纳什均衡,讨论了纯策略纳什均衡与混合策略纳什均衡的关系。在大多数游戏中,缺乏合作和协调会导致效率低下。然后,我们使用进化博弈论扩展我们的设置,我们使用进化博弈论来模拟随着时间的推移玩MAC游戏的大量用户。在这种情况下,找到了一个独特的进化稳定策略,对应于在简化的单次博弈中实现纳什均衡的策略。最后,我们研究当我们假设一个用户的后代数量等于该用户在一次博弈中的收益时,总体策略分布会发生什么变化。我们发现系统收敛到种群的平均策略为进化稳定策略的状态。
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