The Game as a Cultural Form of Socialization and Inculturation of Russian Youth: History and Modernity (On the Example of Vladivostok)

E. Vasileva
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Abstract

The article is devoted to the game as an important factor in the socialization and inculturation of children and youth. Game activity was considered a tool for the socialization of children in the 19th and 20th centuries. based on the analysis of historical sources, cultural-anthropological and sociological methods. Thanks to the works of such authors as Shangina I.I., Sleptsova I.S., and Bernshtam T.A., a conclusion is made about the role of the game as an important factor in the development of personal characteristics and values of young people of the past. Since ancient times, the game has been of great educational importance, reflecting the mentality, social system and worldview of the Russian people. In traditional Russian games and amusements, certain value orientations were manifested and formed, social ties were strengthened. Based on the historical method, an analysis of the problem of socialization and the transfer of cultural values to modern children and youth is presented in connection with socio-cultural transformations, changes in the forms and ways of transmitting culture. The characteristic features of modern young people are singled out: a tendency to refuse communication, preference for a virtual environment, problems of interaction with others. It also analyzes the environment that becomes the living space of young people, where they live, work, study and have fun, and where their worldview is formed. The purpose of the study was to analyze the significance of the game for today’s youth as a form that ensures the entry of a developing personality into society and culture. A sociological study was conducted among the youth of the city of Vladivostok. The survey involved 1174 people aged 14 to 35 years. On the basis of the conducted sociological research, a conclusion is made about the gaming preferences of today’s youth. The most interesting types of games according to the respondents were identified, the functions of games important for the respondents as a way of spending leisure time were identified. In conclusion, we see that although modern games are not similar to those that people played before, and the ways of socialization have changed, it is important to remember that these are not the main ways of communication and interaction of young people. Therefore, in order to avoid or at least minimize the impact of modern technologies on the process of socialization, it is necessary to increase the degree of attention of parents and educators at all levels of socialization and inculturation of the younger generation.
游戏作为俄罗斯青年社会化与本土化的文化形式:历史与现代性(以符拉迪沃斯托克为例)
这篇文章致力于将游戏作为儿童和青少年社会化和本土化的重要因素。在19世纪和20世纪,游戏活动被认为是儿童社会化的工具。基于对历史来源、文化人类学和社会学方法的分析。通过shanina I.I, sleepsova I.S, Bernshtam T.A等作者的作品,我们得出了一个结论,即游戏在过去年轻人的个人特征和价值观发展中所起的重要作用。自古以来,这项运动就具有重要的教育意义,反映了俄罗斯人民的心态、社会制度和世界观。在俄罗斯传统的游戏和娱乐中,体现和形成了一定的价值取向,加强了社会联系。基于历史方法,结合社会文化转型、文化传播形式和方式的变化,分析了现代儿童和青少年的社会化问题和文化价值观的传递问题。现代年轻人的特征被挑了出来:拒绝交流的倾向,对虚拟环境的偏好,与他人互动的问题。它还分析了成为年轻人生活空间的环境,他们生活、工作、学习和娱乐的地方,以及他们世界观形成的地方。这项研究的目的是分析足球作为一种确保发展中的个性进入社会和文化的形式,对当今年轻人的意义。在符拉迪沃斯托克市的青年中进行了一项社会学研究。这项调查涉及1174名年龄在14至35岁之间的人。在进行社会学研究的基础上,对当今青少年的游戏偏好进行了总结。根据受访者确定了最有趣的游戏类型,确定了游戏作为消磨休闲时间的一种方式对受访者重要的功能。综上所述,我们发现尽管现代游戏与人们以前玩过的游戏不同,社交方式也发生了变化,但重要的是要记住,这些并不是年轻人交流和互动的主要方式。因此,为了避免或至少尽量减少现代技术对社会化进程的影响,有必要提高父母和教育工作者对年轻一代社会化和本土化各个层面的关注程度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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