Ron Wakkary, William Odom, Sabrina Hauser, Garnet D. Hertz, Henry Lin
{"title":"Material speculation: actual artifacts for critical inquiry","authors":"Ron Wakkary, William Odom, Sabrina Hauser, Garnet D. Hertz, Henry Lin","doi":"10.7146/AAHCC.V1I1.21299","DOIUrl":null,"url":null,"abstract":"Speculative and fictional approaches have long been implemented in human-computer interaction and design techniques through scenarios, prototypes, forecasting, and envisionments. Recently, speculative and critical design approaches have reflectively explored and questioned possible, and preferable futures in HCI research. We propose a complementary concept -- material speculation -- that utilizes actual and situated design artifacts in the everyday as a site of critical inquiry. We see the literary theory of possible worlds and the related concept of the counterfactual as informative to this work. We present five examples of interaction design artifacts that can be viewed as material speculations. We conclude with a discussion of characteristics of material speculations and their implications for future design-oriented research.","PeriodicalId":297193,"journal":{"name":"Aarhus Conference on Critical Alternatives","volume":"59 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"164","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Aarhus Conference on Critical Alternatives","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.7146/AAHCC.V1I1.21299","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 164
Abstract
Speculative and fictional approaches have long been implemented in human-computer interaction and design techniques through scenarios, prototypes, forecasting, and envisionments. Recently, speculative and critical design approaches have reflectively explored and questioned possible, and preferable futures in HCI research. We propose a complementary concept -- material speculation -- that utilizes actual and situated design artifacts in the everyday as a site of critical inquiry. We see the literary theory of possible worlds and the related concept of the counterfactual as informative to this work. We present five examples of interaction design artifacts that can be viewed as material speculations. We conclude with a discussion of characteristics of material speculations and their implications for future design-oriented research.