Material speculation: actual artifacts for critical inquiry

Ron Wakkary, William Odom, Sabrina Hauser, Garnet D. Hertz, Henry Lin
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引用次数: 164

Abstract

Speculative and fictional approaches have long been implemented in human-computer interaction and design techniques through scenarios, prototypes, forecasting, and envisionments. Recently, speculative and critical design approaches have reflectively explored and questioned possible, and preferable futures in HCI research. We propose a complementary concept -- material speculation -- that utilizes actual and situated design artifacts in the everyday as a site of critical inquiry. We see the literary theory of possible worlds and the related concept of the counterfactual as informative to this work. We present five examples of interaction design artifacts that can be viewed as material speculations. We conclude with a discussion of characteristics of material speculations and their implications for future design-oriented research.
材料推测:用于批判性探究的实际文物
通过场景、原型、预测和设想,推测和虚构的方法早已在人机交互和设计技术中实现。最近,思考性和批判性的设计方法已经反思地探索和质疑了HCI研究中可能的、更可取的未来。我们提出了一个互补的概念——材料投机——利用日常生活中实际和定位的设计文物作为批判性探究的场所。我们看到文学理论的可能世界和反事实的相关概念,为这项工作提供信息。我们提出了五个交互设计工件的例子,这些工件可以看作是材料的推测。最后,我们讨论了材料推测的特征及其对未来设计导向研究的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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