Leveling Up to Immersive Dispute Resolution (IDR) in 3-D Virtual Worlds: Learning and Employing Key IDR Skills to Resolve In-World Developer-Participant Conflicts

Lucille Ponte
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Abstract

As technology improves, bandwidth expands and devices proliferate, hundreds of millions of people are engaging with ever-more realistic and complex three-dimensional (3-D) immersive environments for up to thirty hours per week. The growing variety of online 3-D spaces allows individuals to try on new identities as avatars and to interact, explore and shape either reality- or fantasy-based online worlds. In some of these virtual worlds, the emphasis is on developing personal relationships through social networking while others revolve primarily around achieving competitive game objectives. Participants may engage in a laundry list of mundane or whimsical activities from decorating your virtual home and chatting with fellow avatars to slaying mythical monsters or accomplishing quests in a hero’s journey. In a review of forty-five 3-D environments, one activity typically missing within the contours of the virtual world is an effective, in-world conflict resolution process to handle developer (or owner)-participant (or player) conflicts within the contours of the virtual world. Most of these virtual environments require adversarial conflict resolution either traditional courts or arbitration to process disputes between game developers and members. A few sites’ terms of use refer vaguely to “non-appearance based” conflict resolution options without further explanation of the nature of these processes. In other instances, developers can unilaterally take action against players through a variety of self-help remedies which have led to further court challenges. Incongruously, these virtual realities often teach some of the key skills necessary for collaborative conflict resolution methods outside of traditional litigation, including strategic analysis of one’s own and third party interests, understanding other’s perspectives through shifting online identities, balancing collaborative and competitive interactions with other parties, and exploring creative solutions to achieve objectives. Yet these virtual spaces seldom offer any meaningful opportunity for these skills learned in-world to be applied using the existing 3-D infrastructure to resolve these disagreements. This article calls for a new conflict resolution approach; the utilization of “immersive dispute resolution (IDR)” to leverage both the communication and graphical technological advancements in 3-D virtual worlds and the collaborative and strategic thinking skills virtual participants readily acquire in these digital experiences. In this paper, Part I will discuss research on learning in virtual worlds with a special emphasis on the key collaborative conflict resolution skills garnered through exploration, engagement and play in virtual environments. Part II examines current dispute resolution processes in forty-five 3-D worlds which emphasize adversarial methods and illustrate a failure to leverage the 3-D immersive technologies or the collaborative skills learned in these immersive environments. Part III will call for established dispute resolution professional and organizational providers to spearhead greater integration of 3-D technologies with facilitative IDR processes to help leverage player-acquired collaborative skills in resolving owner-participant disputes.
在三维虚拟世界中升级到沉浸式争议解决(IDR):学习和运用关键的IDR技能来解决世界中开发者与参与者的冲突
随着技术的进步、带宽的扩大和设备的激增,数以亿计的人每周花30个小时沉浸在更加逼真和复杂的三维(3-D)沉浸式环境中。越来越多的在线3d空间允许个人尝试新的身份作为化身,互动,探索和塑造基于现实或幻想的在线世界。在其中一些虚拟世界中,重点是通过社交网络发展人际关系,而另一些则主要围绕着实现竞争游戏目标。参与者可以参与一系列平凡或异想天开的活动,从装饰你的虚拟家园、与其他虚拟角色聊天到杀死神话中的怪物或在英雄的旅程中完成任务。在对45个3-D环境的回顾中,有一项活动通常在虚拟世界的轮廓中缺失,那就是有效的、在虚拟世界的轮廓中处理开发者(或所有者)与参与者(或玩家)冲突的冲突解决过程。大多数虚拟环境都需要对抗性的冲突解决方案,即传统法庭或仲裁来处理游戏开发者和成员之间的纠纷。一些网站的使用条款含糊地提到了“非基于外观”的冲突解决选项,而没有进一步解释这些过程的本质。在其他情况下,开发者可以通过各种自助补救措施单方面对玩家采取行动,这将导致进一步的法庭挑战。不协调的是,这些虚拟现实通常会教授传统诉讼之外的协作冲突解决方法所需的一些关键技能,包括对自己和第三方利益的战略分析,通过转移在线身份来理解他人的观点,平衡与其他各方的协作和竞争互动,以及探索实现目标的创造性解决方案。然而,这些虚拟空间很少提供任何有意义的机会,让这些在现实世界中学习到的技能应用于现有的3-D基础设施,以解决这些分歧。这篇文章呼吁一种新的冲突解决方法;利用“沉浸式争议解决(IDR)”来利用3-D虚拟世界中的通信和图形技术进步,以及虚拟参与者在这些数字体验中容易获得的协作和战略思维技能。在本文中,第一部分将讨论虚拟世界中的学习研究,特别强调通过虚拟环境中的探索、参与和游戏获得的关键协作冲突解决技能。第二部分考察了45个3d世界中当前的争议解决过程,这些世界强调对抗方法,并说明了未能利用3d沉浸式技术或在这些沉浸式环境中学习的协作技能。第三部分将呼吁现有的争议解决专业和组织提供商率先将3d技术与便利的IDR流程进行更大程度的整合,以帮助利用参与者获得的协作技能来解决所有者与参与者之间的争议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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