Learning by gaming: Improvement of User Experience of a Simulation Game for Teaching the Digital Transformation and its Administration Cockpit

Maksym Bondarenko, Ihor Kudryk, Borys Levkovskyi, M. Utesch, H. Krcmar
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引用次数: 1

Abstract

Simulation business games have recently become a suitable tool that gives students an understanding of how companies and their markets function, as well as the interaction of the components necessary to build a business. Interpreting business processes and business models is a key competency for future graduates in information systems, which is hard to teach without dealing with real-world problems. Simulation games are one of the possible approaches for teaching business processes to information systems students. This paper presents a description of the development of two web modules: for the administration of simulation games and the interface of the business game itself. After collecting data, requirements for the prototypes of Admin-Cockpit, and the simulation game itself, which were conducted in focus groups, the implementation phase began. The main requirements for the applications were successfully implemented in the prototypes and afterward were evaluated. In the output, we have a working prototype of the business game module and the Admin-Cockpit module for configuration. In summary, our contribution is a planned and implemented redesign of the game, positively affecting students’ engagement and interest. Additionally, was developed an improved and expanded version of Admin-Cockpit for game management, giving configuration options and statistics collection. Thus, we can conclude that this work has a positive contribution to the development of simulation game design and development, which was also confirmed by the results of the surveys.
游戏学习:数字化转型及其管理座舱教学模拟游戏的用户体验改进
模拟商业游戏最近已经成为一种合适的工具,让学生了解公司及其市场如何运作,以及建立企业所需的组件之间的相互作用。解释业务流程和商业模式是信息系统未来毕业生的一项关键能力,如果不处理现实世界的问题,这是很难教的。模拟游戏是向信息系统专业的学生教授业务流程的一种可能的方法。本文描述了两个web模块的开发:模拟游戏管理模块和商业游戏本身的界面模块。在收集了数据、对《Admin-Cockpit》原型的需求以及模拟游戏本身的需求之后,我们便开始了执行阶段。应用程序的主要需求在原型中成功实现,然后进行评估。在输出中,我们有一个业务游戏模块和用于配置的Admin-Cockpit模块的工作原型。总之,我们的贡献是对游戏进行了计划和实施的重新设计,积极地影响了学生的参与度和兴趣。此外,还开发了一个改进和扩展版本的Admin-Cockpit,用于游戏管理,提供配置选项和统计数据收集。因此,我们可以得出结论,这项工作对模拟游戏设计和开发的发展有积极的贡献,这也得到了调查结果的证实。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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