Using unfamiliar platforms in software engineering projects

Gregory A. Hall
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Abstract

This paper describes the use of programming projects for handheld devices within software engineering project classes. There are several benefits associated with using an unfamiliar platform and development tools in upper-level software engineering courses. The student's lack of familiarity with the development environment forces more time to be spent early on in the requirements and design of the project. In addition, the increasing popularity of mobile computing devices has made handheld programming experience valuable to graduating students in their job searches. This paper addresses the motivation for using handheld device programming projects, the technical issues associated with such projects, and the results of several semesters worth of teaching experience and student feedback.
在软件工程项目中使用不熟悉的平台
本文描述了在软件工程项目类中手持设备的编程项目的使用。在高级软件工程课程中使用不熟悉的平台和开发工具有几个好处。学生对开发环境的不熟悉迫使他们将更多的时间花在项目的需求和设计上。此外,移动计算设备的日益普及使得手持编程经验对毕业生找工作很有价值。本文阐述了使用手持设备编程项目的动机,与此类项目相关的技术问题,以及几个学期的教学经验和学生反馈的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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