Learning a Generalizable Model of Team Conflict from Multiparty Dialogues

A. Enayet, G. Sukthankar
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引用次数: 1

Abstract

Good communication is indubitably the foundation of effective teamwork. Over time teams develop their own communication styles and often exhibit entrainment, a conversational phenomena in which humans synchronize their linguistic choices. Conversely, teams may experience conflict due to either personal incompatibility or differing viewpoints. We tackle the problem of predicting team conflict from embeddings learned from multiparty dialogues such that teams with similar post-task conflict scores lie close to one another in vector space. Embeddings were extracted from three types of features: (1) dialogue acts, (2) sentiment polarity, and (3) syntactic entrainment. Machine learning models often suffer domain shift; one advantage of encoding the semantic features is their adaptability across multiple domains. To provide intuition on the generalizability of different embeddings to other goal-oriented teamwork dialogues, we test the effectiveness of learned models trained on the Teams corpus on two other datasets. Unlike syntactic entrainment, both dialogue act and sentiment embeddings are effective for identifying team conflict. Our results show that dialogue act-based embeddings have the potential to generalize better than sentiment and entrainment-based embeddings. These findings have potential ramifications for the development of conversational agents that facilitate teaming.
从多方对话中学习团队冲突的可推广模型
良好的沟通无疑是有效团队合作的基础。随着时间的推移,团队形成了自己的沟通风格,并经常表现出娱乐,这是一种人们同步语言选择的会话现象。相反,团队可能会因为个人不相容或不同的观点而经历冲突。我们解决了从多方对话中学习的嵌入来预测团队冲突的问题,这样具有相似任务后冲突得分的团队在向量空间中彼此靠近。从三种类型的特征中提取嵌入:(1)对话行为,(2)情感极性,(3)句法夹带。机器学习模型经常遭受域转移;对语义特征进行编码的一个优点是其跨多个领域的适应性。为了直观地了解不同嵌入对其他面向目标的团队对话的可泛化性,我们在另外两个数据集上测试了在Teams语料库上训练的学习模型的有效性。与句法卷入不同,对话行为和情感嵌入对于识别团队冲突都是有效的。我们的研究结果表明,基于对话行为的嵌入比基于情感和娱乐的嵌入具有更好的泛化潜力。这些发现对促进团队合作的对话代理的发展具有潜在的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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