Modeling and Understanding Future Action Decisions of Players during Online Gaming

Fabrizia Auletta, Gaurav Patil, Rachel W. Kallen, M. di Bernardo, Michael J. Richardson
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Abstract

Contemporary Supervised Machine Learning (SML) and explainable AI (artificial intelligence) methods can be employed to both model and understand the decision making behavior of human actors within a multi-agent task setting. Here, we apply such modeling approach to capture the decision-making behavior of human actors playing a 3-player online herding game called “Desert Herding”. Of particular interest is whether the modeling approach can be employed to predict and understand the target switching strategies of human herders at variable prediction horizons and whether the explainable AI tool SHAP can be leveraged to identify the key informational variables (features) underlying the players’ target selection decisions.
建模和理解玩家在网络游戏中的未来行动决策
当代监督机器学习(SML)和可解释的AI(人工智能)方法可以用来建模和理解多智能体任务设置中人类参与者的决策行为。在这里,我们运用这种建模方法来捕捉人类参与者在玩一款名为“沙漠放牧”的3人在线放牧游戏时的决策行为。特别令人感兴趣的是,建模方法是否可以用于预测和理解人类牧民在可变预测范围内的目标切换策略,以及是否可以利用可解释的AI工具SHAP来识别玩家目标选择决策背后的关键信息变量(特征)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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