The Impact of Cash Mobs in the Vote with the Wallet Game: Experimental Results

L. Becchetti, Maurizio Fiaschetti, Francesco Salustri
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Abstract

We simulate in a randomised lab experiment the effect of Cash Mobs on consumers’ behaviour in an original variant of the multiplayer Prisoner’s dilemma called Vote-with-the-Wallet Game (VWG). The effect is modelled in a sequential game with/without an environmental frame in which a subset of players (cash-mobbers) is given the opportunity to reveal publicly (in aggregate without disclosing individual identities) their cooperation decision. We find that the treatment has a positive gross effect, that is, the share of cooperators is significantly higher in treated sessions and this is mainly due to the higher share of cooperators among cash-mobbers. Our results suggest that cash mobs-like mechanisms can help to solve social dilemmas with entirely private solutions (not based on punishment but on positive action) without costs for government budgets.
现金暴民在钱包游戏中投票的影响:实验结果
我们在一个随机的实验室实验中模拟了现金暴民对多人囚徒困境(Prisoner’s dilemma)的原始变体——用钱包投票游戏(Vote-with-the-Wallet Game, VWG)中消费者行为的影响。这种效应是在一个有/没有环境框架的连续游戏中建模的,在这个游戏中,一部分玩家(现金抢劫者)有机会公开透露他们的合作决定(总体上不透露个人身份)。我们发现,治疗具有正的总效应,即在治疗阶段,合作者的比例显著更高,这主要是由于现金抢劫者中合作者的比例更高。我们的研究结果表明,类似现金暴民的机制可以用完全私人的解决方案(不是基于惩罚,而是基于积极行动)帮助解决社会困境,而不需要政府预算成本。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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