{"title":"A pointcut language for setting advanced breakpoints","authors":"Haihan Yin, Christoph Bockisch, M. Aksit","doi":"10.1145/2451436.2451454","DOIUrl":null,"url":null,"abstract":"In interactive debugging, it is an essential task to set breakpoints specifying where a program should be suspended at runtime to allow interaction. A debugging session may use multiple logically related breakpoints so that the sequence of their (de)activations leads to the expected suspension with the least irrelevant suspensions. A (de)activation is sometimes decided by some runtime context values related to that breakpoint. However, existing breakpoints, which are mainly based on line locations, are not expressive enough to describe the logic and the collaboration. Programmers have to manually perform some repeated tasks, thus debugging efficiency is decreased. In this paper, we identify five frequently encountered debugging scenarios that require to use multiple breakpoints. For such scenarios, it is often easier than using the traditional debugger to write pointcuts in an aspect-oriented language, and to suspend the execution at the selected join points. However, existing languages cannot handle the scenarios neatly and uniformly. Therefore, we design and implement a breakpoint language that uses pointcuts to select suspension times in the program. Our language allows programmers to use comprehensible source-level abstractions to define breakpoints. Also, multiple breakpoints can be freely composed to express their collaboration. In this way, an expected suspension can be expressively programmed and reached with less or even no irrelevant suspensions.","PeriodicalId":353153,"journal":{"name":"Aspect-Oriented Software Development","volume":"21 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-03-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Aspect-Oriented Software Development","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2451436.2451454","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
In interactive debugging, it is an essential task to set breakpoints specifying where a program should be suspended at runtime to allow interaction. A debugging session may use multiple logically related breakpoints so that the sequence of their (de)activations leads to the expected suspension with the least irrelevant suspensions. A (de)activation is sometimes decided by some runtime context values related to that breakpoint. However, existing breakpoints, which are mainly based on line locations, are not expressive enough to describe the logic and the collaboration. Programmers have to manually perform some repeated tasks, thus debugging efficiency is decreased. In this paper, we identify five frequently encountered debugging scenarios that require to use multiple breakpoints. For such scenarios, it is often easier than using the traditional debugger to write pointcuts in an aspect-oriented language, and to suspend the execution at the selected join points. However, existing languages cannot handle the scenarios neatly and uniformly. Therefore, we design and implement a breakpoint language that uses pointcuts to select suspension times in the program. Our language allows programmers to use comprehensible source-level abstractions to define breakpoints. Also, multiple breakpoints can be freely composed to express their collaboration. In this way, an expected suspension can be expressively programmed and reached with less or even no irrelevant suspensions.