{"title":"Guided by the hint: How shader effects can influence object selection in Virtual Reality","authors":"Philip Schaefer, Andre Vaskevic, G. Meixner","doi":"10.54941/ahfe1002075","DOIUrl":null,"url":null,"abstract":"In this paper we investigated if shader effects as interaction hints can be used in a Virtual Reality simulation to manipulate peoples’ object selection behavior. We compared the effects Glowing Outline, Color Saturation and Transparency and showed in a study with 13 participants that objects with prominent shader effects get selected significantly more often in a virtual reality simulation compared to transparent or objects without any applied effect (p = 0,01). However, the impact of the annotating shader declines throughout interactions done.","PeriodicalId":389727,"journal":{"name":"Human Factors in Virtual Environments and Game Design","volume":"15 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Human Factors in Virtual Environments and Game Design","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.54941/ahfe1002075","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
In this paper we investigated if shader effects as interaction hints can be used in a Virtual Reality simulation to manipulate peoples’ object selection behavior. We compared the effects Glowing Outline, Color Saturation and Transparency and showed in a study with 13 participants that objects with prominent shader effects get selected significantly more often in a virtual reality simulation compared to transparent or objects without any applied effect (p = 0,01). However, the impact of the annotating shader declines throughout interactions done.