Dynamic Guaranteed Service Communication on Best-Effort Networks-on-Chip

Peter Munk, Matthias Freier, Jan Richling, Jian-Jia Chen
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引用次数: 12

Abstract

In order to execute applications under real-time constraints on many-core processors with a Network-on-Chip (NoC), guaranteed service (GS) communication with guaranteed end-to-end latency and bandwidth is required. Several hardware-based solutions for GS communication have been proposed in literature. However, commercially available many-core processors, e.g., Tilera's Tile Pro64 or Adapt Eva's Epiphany, do not support such features. In this paper, we propose a software solution that allows GS communication on 2D-mesh packet-switching NoCs. Our investigation is based on a hardware model that is applicable to commercially available processors, which include multiple NoCs to separate request and response packets and support only best-effort communication. We prove that a common upper bound of the injection rate for all sources limits the congestion which leads to an upper bound of the worst-case transmission latency (WCTL) for any transmission, i.e., the combination of a request and a response packet. Furthermore, our approach supports arbitrary transmission streams that can be modified at runtime without violating the upper bound of the WCTL, as long as the injection rate is not violated. This enables adaptive features such as task migration or dynamic scheduling policies. Experiments evaluate our solution for different traffic patterns.
片上网络的动态保证服务通信
为了在具有片上网络(NoC)的多核处理器上执行实时约束下的应用程序,需要保证端到端延迟和带宽的保证服务(GS)通信。文献中提出了几种基于硬件的GS通信解决方案。然而,商业上可用的多核处理器,例如Tilera的Tile Pro64或Adapt Eva的Epiphany,不支持这些功能。在本文中,我们提出了一种允许在二维网格分组交换noc上进行GS通信的软件解决方案。我们的研究基于一种适用于商用处理器的硬件模型,其中包括多个noc来分离请求和响应数据包,并且只支持尽力而为的通信。我们证明了所有源的注入速率的共同上界限制了拥塞,从而导致任何传输的最坏情况传输延迟(WCTL)的上界,即请求和响应包的组合。此外,我们的方法支持任意的传输流,只要不违反注入速率,就可以在运行时修改这些流,而不会违反WCTL的上限。这将启用自适应功能,如任务迁移或动态调度策略。针对不同的交通模式,实验评估了我们的解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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