Because the Night - Immersive Theatre for Digital Audiences:: Mapping the affordances of immersive theatre to digital interactions using game engines

Gerard T. Mulvany
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引用次数: 1

Abstract

Immersive theatre is a highly interactive format that raises the audience's agency over their experience, and, depending on their actions, provides each member with their own understanding of the overarching narrative that developed based on the spatial path they undertook. This theatre format challenges traditional theatre digitisation techniques as current archiving and reproduction methods cannot authentically replicate the affordances (or ‘actions possible’) that audiences have in the original performance. Theatres need to explore new methods of digitisation and archiving, to preserve past experiences and cater to an audience who will access content digitally. This report documents the design decisions and their impact for the interactive prototype digitisation and archival of the 2021 immersive-theatre production “Because the Night” for a digital audience. This interactive digital archive utilises game design and game engine technology to map and transfer the affordances of audiences from the original immersive theatre play to a digital platform, leveraging the game engine's innate affordances, including freedom of movement, spatialised audio, and user intractability. To deliver these research outcomes, the project captured 360-degree video of the performance, music, images of props, and 360-degree photographs of the set, all embedded into a game engine system to authentically preserve the immersive, interactive, and ambient experience of the original production. The resulting system was able to successfully map several of the performances original affordances, including environmental exploration, spatially emergent narratives, object inspection and exploration, and interactive environmental challenges. This document reports on three matters: the design process and decisions to authentically capture the affordances of the theatre production in a digital gameplay experience; the current status of this research project; and the proposed approach to testing the prototype with users.
因为数字观众的夜间沉浸式剧院:使用游戏引擎将沉浸式剧院的功能映射到数字交互中
沉浸式剧院是一种高度互动的形式,它提高了观众对他们的体验的代理,并且根据他们的行动,为每个成员提供他们自己对基于他们所承担的空间路径发展的总体叙事的理解。这种戏剧形式挑战了传统的戏剧数字化技术,因为目前的存档和复制方法无法真实地复制观众在原始表演中所看到的情景(或“可能的动作”)。剧院需要探索数字化和存档的新方法,以保存过去的经验,并迎合将以数字方式访问内容的观众。本报告记录了设计决策及其对2021年为数字观众制作的沉浸式剧院作品“因为夜晚”的交互式原型数字化和存档的影响。这个交互式数字档案利用游戏设计和游戏引擎技术来映射和转移观众从原始沉浸式戏剧到数字平台的能力,利用游戏引擎的先天能力,包括自由移动,空间化音频和用户的难处。为了实现这些研究成果,该项目拍摄了360度的表演视频、音乐、道具图像和360度的布景照片,所有这些都嵌入到游戏引擎系统中,以真实地保留原始制作的沉浸式、互动性和环境体验。由此产生的系统能够成功地映射出几个表演的原始提示,包括环境探索、空间突现叙事、物体检查和探索以及互动环境挑战。该文件报告了三件事:设计过程和决定在数字游戏体验中真实地捕捉戏剧制作的功能;本课题研究现状;并提出了对原型进行用户测试的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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