{"title":"Tile-based Game Plugin for Unity Engine","authors":"Salhazan Nasution, Arbi Haza Nasution, A. Hakim","doi":"10.5220/0009103700550063","DOIUrl":null,"url":null,"abstract":": Nowadays video games have become mainstream in the modern lives of people in the world. Along with that, the game development process has been dramatically improved by the emergence of free to use game engines. One of the most used game engines worldwide is Unity. Unity provides strong features to support its developers, one of them is the ability to use plugins. Meanwhile, tile-based games are also very popular. Without support from any kind of plugins, development of tile-based games will increase development time, especially in level editing process. Readjusting each tile to a perfect position while it is being added to Unity scene view is very time-consuming. This plugin aims to solve this problem by extending the Unity editor script. This plugin provides support for creating and deleting tiles, enables the developers to cut the time needed to create levels in tile-based games.","PeriodicalId":382428,"journal":{"name":"Proceedings of the Second International Conference on Science, Engineering and Technology","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Second International Conference on Science, Engineering and Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5220/0009103700550063","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
: Nowadays video games have become mainstream in the modern lives of people in the world. Along with that, the game development process has been dramatically improved by the emergence of free to use game engines. One of the most used game engines worldwide is Unity. Unity provides strong features to support its developers, one of them is the ability to use plugins. Meanwhile, tile-based games are also very popular. Without support from any kind of plugins, development of tile-based games will increase development time, especially in level editing process. Readjusting each tile to a perfect position while it is being added to Unity scene view is very time-consuming. This plugin aims to solve this problem by extending the Unity editor script. This plugin provides support for creating and deleting tiles, enables the developers to cut the time needed to create levels in tile-based games.