"An Extraordinary Piece of Engineering": The Artificial Woman as Digital Effect

Mihaela Mihailova
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Abstract

abstract:In the history of science fiction feature cinema, the manufactured female body has long been treated as a blank canvas for spectacular visual effects, arguably beginning with Metropolis (Fritz Lang, 1927). Nearly a century later, fembot bodies tend to be computer generated rather than constructed on-set, but they have retained the role of a diegetic tech demo highlighting the latest advancements in visual effects research and design. Drawing on the persistent cultural notion of the female body as a site for simultaneously negotiating gender roles and technological progress, my article offers a close reading of cyborg, nonorganic, and biologically enhanced women and/as digital effects. I examine a range of feature films, including Ex Machina (Alex Garland, 2014), Ghost in the Shell (Rupert Sanders, 2017), Blade Runner 2049 (Denis Villeneuve, 2017), and Alita: Battle Angel (Robert Rodriguez, 2019). I argue that such media texts cast sexualized digital Galateas to affirm (digital animation) technology's capacity to fulfill white male heteronormative fantasies. At the same time, depictions of the computer-generated female body as a sexual object aim to compensate for the digital effect's artificiality. Both within the narrative and in paratextual discourse, tying technological progress to male sexual wish fulfillment becomes the digital female's benchmark for authenticity.
“一件非凡的工程作品”:作为数字效应的人造女性
在科幻故事片的历史上,人造的女性身体长期以来一直被视为一块空白的画布,以实现壮观的视觉效果,可以说从大都会开始(弗里茨·朗,1927)。近一个世纪后,女性机器人的身体往往是由电脑生成的,而不是在现场建造的,但它们保留了叙事技术演示的角色,突出了视觉效果研究和设计的最新进展。利用女性身体作为同时协商性别角色和技术进步的场所的持久文化观念,我的文章提供了一个半机械人,非有机和生物增强的女性和/作为数字效应的仔细阅读。我研究了一系列故事片,包括《机械姬》(亚历克斯·加兰,2014)、《攻壳机动队》(鲁伯特·桑德斯,2017)、《银翼杀手2049》(丹尼斯·维伦纽夫,2017)和《阿丽塔:战斗天使》(罗伯特·罗德里格斯,2019)。我认为,这些媒体文本通过性别化的数字动画来肯定(数字动画)技术实现白人男性异性恋幻想的能力。与此同时,将电脑生成的女性身体描绘为性对象,旨在弥补数字效果的人为性。无论是在叙事中还是在双文本话语中,将技术进步与男性性愿望的实现联系起来,都成为数字女性真实性的基准。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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