VRMController: an input device for navigation activities in virtual reality environments

Hai-Ning Liang, Yu-hui Shi, Feiyu Lu, Jizhou Yang, Konstantinos Papangelis
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引用次数: 15

Abstract

Despite the rapid advancement of display capabilities of VR, in the form of wearable goggles like the Oculus for example, there has been relatively limited progress in the development of input devices for this technology. In this paper, we describe an input controller that is aimed at supporting users' navigation activities in virtual reality environments. Navigation is common in VR environments. The traditional game controller for consoles is still a common choice but only now companies are just beginning to introduce new concepts (for example the HTC Vive Controller). In this research we explore the development of an alternative input controller to support users' navigation activities. This process has led to the design and creation of VRMController, an input device based on a mobile phone designed specifically to support single-hand interaction within VR environments. The design VRMController is based on the results of an initial study comparing three input devices: an Xbox game controller, the HTC Vive controller, and a tablet device. Based on feedback from participants about the useful features of the three types of devices, we have distilled five design guidelines and used them to inform the development of VRMController. The results of a second study comparing our controller with an Xbox controller shows that with our controller participants are able to achieve better performance and find that it is easier to use and more usable.
VRMController:虚拟现实环境中导航活动的输入设备
尽管VR的显示能力发展迅速,例如像Oculus这样的可穿戴式护目镜,但这项技术的输入设备的开发进展相对有限。在本文中,我们描述了一个输入控制器,旨在支持用户在虚拟现实环境中的导航活动。导航在VR环境中很常见。传统的掌机游戏控制器仍然是一种常见的选择,但直到现在公司才开始引入新概念(例如HTC Vive controller)。在这项研究中,我们探索了一种替代输入控制器的发展,以支持用户的导航活动。这个过程导致了VRMController的设计和创造,这是一种基于手机的输入设备,专门用于在VR环境中支持单手交互。VRMController的设计是基于对三种输入设备的初步研究结果:Xbox游戏控制器、HTC Vive控制器和平板电脑设备。根据参与者对三种类型设备的有用功能的反馈,我们提炼了五个设计准则,并使用它们来指导VRMController的开发。第二项研究的结果是,将我们的控制器与Xbox控制器进行比较,结果表明,使用我们的控制器的参与者能够获得更好的性能,并且发现它更容易使用,更可用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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