Common knowledge and interactive behaviors: A survey

Frédéric Koessler
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引用次数: 17

Abstract

This paper surveys the notion of common knowledge taken from game theory and computer science. It studies and illustrates more generally the effects of interactive knowledge in economic and social problems. First of all, common knowledge is shown to be a central concept and often a necessary condition for coordination, equilibrium achievement, agreement, and consensus. We present how common knowledge can be practically generated, for example, by particular advertisements or leadership. Secondly, we prove that common knowledge can be harmful, essentially in various cooperation and negotiation problems, and more generally when there are con icts of interest. Finally, in some asymmetric relationships, common knowledge is shown to be preferable for some players, but not for all. The ambiguous welfare effects of higher-order knowledge on interactive behaviors leads us to analyze the role of decentralized communication in order to deal with dynamic or endogenous information structures.
常识与互动行为:一项调查
本文从博弈论和计算机科学中考察了共同知识的概念。它更广泛地研究和说明了互动知识对经济和社会问题的影响。首先,共同知识被证明是一个核心概念,而且往往是协调、平衡实现、协议和共识的必要条件。我们介绍了常识是如何实际产生的,例如,通过特定的广告或领导。其次,我们证明了常识可能是有害的,主要是在各种合作和谈判问题中,更普遍的是在存在利益冲突的情况下。最后,在某些非对称关系中,常识对某些玩家更有利,但并非对所有玩家都有利。高阶知识对互动行为的模糊福利效应促使我们分析去中心化沟通在处理动态或内生信息结构中的作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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