Multi-Level Game Learning Analytics for Serious Games

I. Pérez-Colado, D. Rotaru, Manuel Freire-Morán, I. Martínez-Ortiz, Baltasar Fernandez-Manjon
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引用次数: 4

Abstract

Serious games are usually used or deployed in an educational setting as an isolated or individual activity, disconnected from other curricular activities. However, to really increase the adoption of serious games in different educational scenarios, the combination and integration of games into the educational flow should be simplified. We envision Serious Games as new type of educational activity that can be combined as parts of other games (e.g. minigames integrated in larger games), integrated into other online activities, or even mixed with both game and non-game activities. In addition, if we want to make the most from serious games, a learning analytics system must be in place to harvest and analyze interactions, providing metrics and insights to instructors regarding the gameplay sessions. Moreover, if a course-level learning analytics strategy is designed, it must be aligned with the game learning analytics. This approach requires communication between games and educational activities used during the educational experience. From a game learning analytics standpoint, gaining insights from these integrated experiences introduces new requirements within potentially complex multi-level or hierarchical activities. Moreover, the analysis required to generate these metrics should be both efficient and provide insight in an understandable way and for different stakeholders. This paper describes an approach to multilevel game learning analytics from the perspectives of data model, implementation architecture, and result visualization in teacher-oriented dashboards
严肃游戏的多层次游戏学习分析
严肃游戏通常被用于或部署在教育环境中,作为一种孤立的或个人的活动,与其他课程活动脱节。然而,为了真正增加严肃游戏在不同教育场景中的应用,应该简化游戏与教育流程的结合和整合。我们认为严肃游戏是一种新型的教育活动,它可以作为其他游戏的一部分(游戏邦注:如小型游戏整合到大型游戏中),整合到其他在线活动中,甚至可以与游戏和非游戏活动混合在一起。此外,如果我们想要从严肃游戏中获得最大收益,就必须有一个学习分析系统来收集和分析互动,为教师提供有关玩法会话的指标和见解。此外,如果设计了课程级别的学习分析策略,它必须与游戏学习分析保持一致。这种方法需要在游戏和教育活动之间进行交流。从游戏学习分析的角度来看,从这些整合的体验中获得见解会在潜在复杂的多层次或分层活动中引入新的需求。此外,生成这些指标所需的分析应该既有效,又以可理解的方式为不同的涉众提供见解。本文从数据模型、实现架构和面向教师的仪表板结果可视化的角度描述了一种多层次游戏学习分析方法
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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