{"title":"Using Eye Gaze for Navigation: A User Study Inspired by Lucid Dreams","authors":"C. Li, Sicong Zheng, Xueni Pan","doi":"10.1109/VRW52623.2021.00215","DOIUrl":null,"url":null,"abstract":"We implemented a new navigation method using Eye-tracking to steer the direction and compared our method with using HMD Head-ray for steering. Our idea was inspired by rapid eyeball movement (REM) often observed in lucid dreams. A within-group experiment was conducted where participants experienced four different VR scenarios with both navigation methods. The results suggested that using Eye-gaze as a navigation method is viable in VR (similar travel distance, speed, and time), and that the angle between the Eye-gaze ray and the Head-ray is significantly higher in all four scenes with the Eye-tracking steering method than the HMD Head-ray one.","PeriodicalId":256204,"journal":{"name":"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"21 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VRW52623.2021.00215","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
We implemented a new navigation method using Eye-tracking to steer the direction and compared our method with using HMD Head-ray for steering. Our idea was inspired by rapid eyeball movement (REM) often observed in lucid dreams. A within-group experiment was conducted where participants experienced four different VR scenarios with both navigation methods. The results suggested that using Eye-gaze as a navigation method is viable in VR (similar travel distance, speed, and time), and that the angle between the Eye-gaze ray and the Head-ray is significantly higher in all four scenes with the Eye-tracking steering method than the HMD Head-ray one.