A resilient and low-delay P2P streaming system based on network coding with random multicast trees

Marco Toldo, E. Magli
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引用次数: 15

Abstract

Network coding is known to provide increased throughput and reduced delay for communications over networks. In this paper we propose a peer-to-peer video streaming system that exploits network coding in order to achieve low start-up delay, high streaming rate, and high resiliency to peers' dynamics. In particular, we introduce the concept of random multicast trees as overlay topology. This topology offers all benefits of tree-based overlays, notably a short start-up delay, but is much more efficient at distributing data and recovering from ungraceful peers departures. We develop a push-based streaming system that leverages network coding to efficiently distribute the information in the overlay without using buffer maps. We show performance results of the proposed system and compare it with an optimized pull systems based on Coolstreaming, showing significant improvement.
基于随机组播树网络编码的弹性低延迟P2P流系统
众所周知,网络编码可以为网络上的通信提供更高的吞吐量和更少的延迟。在本文中,我们提出了一种利用网络编码的点对点视频流系统,以实现低启动延迟、高流速率和对对等体动态的高弹性。特别地,我们引入了随机组播树作为覆盖拓扑的概念。这种拓扑结构提供了基于树的覆盖的所有优点,特别是较短的启动延迟,但在分发数据和从不体面的对等点离开中恢复方面效率更高。我们开发了一个基于推送的流系统,该系统利用网络编码在覆盖层中有效地分发信息,而不使用缓冲映射。我们展示了该系统的性能结果,并将其与基于Coolstreaming的优化拉系统进行了比较,显示出显着的改进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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