Motion and Meaning: Sample-Level Nonlinear Analyses of Virtual Reality Tracking Data

M. R. Miller, Hanseul Jun, J. Bailenson
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引用次数: 3

Abstract

Behavioral data is the “gold standard” for experiments in psychology. The tracking component of virtual reality systems captures data on nonverbal behavior both covertly and continuously at high spatial and temporal fidelity, enabling what is called behavioral tracing. With previous research analyzing this type of data, however, inference has primarily been limited to linear relationships of subject-level aggregates. In this work, we suggest these rough aggregations are often neither the best according to theory nor do they make use of the rich data available from behaviorally traced experiments. We also explore the relationships between motion and subjective experiences with a previously published dataset of 360-degree video and emotion, and we find evidence for nonlinear sample-level relationships. In particular, reported valence relates with head pitch and pitch velocity, among others, and reported arousal relates with head rotation speed and yaw velocity, among others. The role of these sample-level nonlinear relationships for future work are discussed.
运动与意义:虚拟现实跟踪数据的样本级非线性分析
行为数据是心理学实验的“黄金标准”。虚拟现实系统的跟踪组件以高空间和时间保真度隐蔽地和连续地捕获非语言行为数据,从而实现所谓的行为跟踪。然而,在分析这类数据的先前研究中,推理主要局限于主题级聚合的线性关系。在这项工作中,我们认为这些粗略的聚合通常既不是根据理论最好的,也没有利用从行为追踪实验中获得的丰富数据。我们还利用先前发布的360度视频和情感数据集探索了运动和主观体验之间的关系,并发现了非线性样本水平关系的证据。特别是,报告的效价与头部俯仰和俯仰速度等有关,而报告的觉醒与头部旋转速度和偏航速度等有关。讨论了这些样本级非线性关系在今后工作中的作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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