Simulation-based optimization of StarCraft tactical AI through evolutionary computation

N. Othman, James Decraene, Wentong Cai, Nan Hu, M. Low, A. Gouaillard
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引用次数: 27

Abstract

The development of competent AI for real-time strategy games such as StarCraft is made difficult by the myriad of strategic and tactical reasonings which must be performed concurrently. A significant portion of StarCraft gameplay is in managing tactical conflict with opposing forces. We present a modular framework for simulating AI vs. AI conflicts through an XML specification, whereby the behavioural and tactical components for each force can be varied. Evolutionary computation can be employed on aspects of the scenario to yield superior solutions. Through evolution, a StarCraft AI tournament bot achieved a success rate of 68% against its original version. We also demonstrate the use of evolutionary computation to yield a tactical attack path to maximise enemy casualties. We believe that our framework can be used to perform automatic refinement on AI bots in StarCraft.
基于进化计算的星际争霸战术AI仿真优化
在《星际争霸》等即时战略游戏中,大量的战略和战术推理必须同时执行,这使得AI的开发变得非常困难。《星际争霸》玩法的一个重要部分是管理与敌对势力的战术冲突。我们提出了一个模块化框架,通过XML规范模拟AI与AI的冲突,其中每种力量的行为和战术组件可以改变。进化计算可以用于场景的各个方面,以产生更好的解决方案。通过进化,《星际争霸》AI比赛机器人的成功率达到了68%。我们还演示了使用进化计算来产生战术攻击路径,以最大限度地增加敌人的伤亡。我们相信我们的框架可以用于《星际争霸》中AI机器人的自动优化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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