Hardware acceleration for Window systems

D. Rhoden, C. Wilcox
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引用次数: 11

Abstract

Graphics pipelines are quickly evolving to support multitasking workstations. The driving force behind this evolution is the window system, which must provide high performance graphics within multiple windows, while maintaining interactivity. The virtual graphics system presented by [7] provides a clean solution to the problem of context switching graphics hardware between processes, but does not solve all the problems associated with sharing graphics pipelines.The primary difficulty in context switching a graphics accelerator is the pipeline latency encountered during a pipeline flush. This latency removes the responsiveness and interactivity of the graphics system. As primitives become more complex and pipelines become longer, pipeline latency grows. Hardware solutions are described which further accelerate the window system by eliminating the need for pipeline flushing and resynchronization. An overview of the entire system is presented, highlighting the hardware mechanisms which contribute to window acceleration.
windows系统的硬件加速
图形管道正在迅速发展,以支持多任务工作站。这种演变背后的驱动力是窗口系统,它必须在多个窗口内提供高性能图形,同时保持交互性。[7]提出的虚拟图形系统为进程之间的图形硬件上下文切换问题提供了一个清晰的解决方案,但并不能解决与共享图形管道相关的所有问题。在图形加速器中切换上下文的主要困难是在管道刷新期间遇到的管道延迟。这种延迟消除了图形系统的响应性和交互性。随着原语变得越来越复杂,管道变得越来越长,管道延迟也会增加。描述了硬件解决方案,通过消除管道冲洗和重新同步的需要,进一步加快了窗口系统。对整个系统进行了概述,重点介绍了实现窗口加速的硬件机制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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