Artificial Intelligence, Game Theory, Programming Used Languages and Platforms, Game Types and Training Methods

Fatih Sahin
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引用次数: 1

Abstract

Artificial Intelligence is one of the most sought-after branches of computer science today, and the branch of artificial intelligence tries to make machines act intelligently, enabling them to cope with more and more diverse problems on their own. Undoubtedly, one of the sectors that has the highest share in the development of artificial intelligence today is the computer games sector. The game development process has a more detailed structure every day. Artificial intelligence applications, which are a comprehensive information technology, have also affected game technologies closely. It is one of the most impressive works that are increasing day by day. Today’s computer games can even beat world chess champions and checkers. In this article, which started with this motivation, first of all, the definition of artificial intelligence was examined, and auxiliary calculation and training methods for artificial intelligence were introduced.
人工智能,博弈论,编程语言和平台,游戏类型和训练方法
人工智能是当今计算机科学中最受欢迎的分支之一,人工智能的分支试图使机器智能地行动,使它们能够自己处理越来越多的各种问题。毫无疑问,在当今人工智能发展中占有最高份额的行业之一是电脑游戏行业。游戏开发过程每天都有更详细的结构。人工智能作为一种综合性信息技术,其应用也对游戏技术产生了密切的影响。这是一项日益增加的令人印象深刻的工作。今天的电脑游戏甚至可以打败世界象棋冠军和跳棋。本文从这一动机出发,首先考察了人工智能的定义,并介绍了人工智能的辅助计算和训练方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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