Fast facial motion cloning in MPEG-4

M. Fratarcangeli, M. Schaerf
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引用次数: 3

Abstract

Facial motion cloning (FMC) is the technique employed to transfer the motion of a virtual face (namely, the source,) to a mesh representing another face (the target,), generally having a different geometry and topology. We present a novel FMC method relying on the combination of the radial basis functions (RBF) based scattered data interpolation with the encoding capabilities of the MPEG-4 facial and body animation (FBA) international standard. Starting from a manually picked set of correspondences, we find a scattered data interpolation function that precisely fit the source face mesh into the target one. Then, all the MPEG-4 FBA basic movements (encoded as morph targets) of the source face are deformed using the same function and the deformations are mapped to the corresponding vertices of the target mesh. By doing this, we obtain, in a straightforward and simple way, the animatable MPEG-4 compliant version of the target face in a short amount of time.
在MPEG-4中快速克隆面部动作
面部运动克隆(FMC)是一种用于将虚拟脸(即源)的运动转移到代表另一个脸(目标)的网格的技术,通常具有不同的几何形状和拓扑结构。本文提出了一种基于径向基函数(RBF)的离散数据插值与MPEG-4面部和身体动画(FBA)国际标准编码能力相结合的FMC方法。从一组手动选择的对应开始,我们找到一个分散的数据插值函数,精确地拟合源面网格到目标面网格。然后,使用相同的函数对源面所有MPEG-4 FBA基本运动(编码为变形目标)进行变形,并将变形映射到目标网格的相应顶点上。通过这样做,我们可以在很短的时间内以直接和简单的方式获得目标面部的可动画MPEG-4兼容版本。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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