Motion Compensated Prediction for Translational Camera Motion in Spherical Video Coding

B. Vishwanath, Tejaswi Nanjundaswamy, K. Rose
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引用次数: 10

Abstract

Spherical video is the key driving factor for the growth of virtual reality and augmented reality applications, as it offers truly immersive experience by capturing the entire 3D surroundings. However, it represents an enormous amount of data for storage/transmission and success of all related applications is critically dependent on efficient compression. A frequently encountered type of content in this video format is due to translational motion of the camera (e.g., a camera mounted on a moving vehicle). Existing approaches simply project this video onto a plane and use block based translational motion model for capturing the motion of the objects between the frames. This ad-hoc simplified approach completely ignores the complex deformities of objects caused due to the combined effect of the moving camera and projection onto a plane, rendering it significantly suboptimal. In this paper, we provide an efficient solution tailored to this problem. Specifically, we propose to perform motion compensated prediction by translating pixels along their geodesics, which intersect at the poles corresponding to the camera velocity vector. This setup not only captures the surrounding objects' motion exactly along the geodesics of the sphere, but also accurately accounts for the deformations caused due to projection on the sphere. Experimental results demonstrate that the proposed framework achieves very significant gains over existing motion models.
球面视频编码中平移摄像机运动的运动补偿预测
球形视频是虚拟现实和增强现实应用增长的关键驱动因素,因为它通过捕捉整个3D环境提供真正的沉浸式体验。然而,它代表了存储/传输的巨大数据量,所有相关应用程序的成功都严重依赖于有效的压缩。在这种视频格式中经常遇到的内容类型是由于摄像机的平移运动(例如,安装在移动车辆上的摄像机)。现有的方法只是将视频投影到平面上,并使用基于块的平移运动模型来捕获帧之间物体的运动。这种特别的简化方法完全忽略了由于移动摄像机和投影到平面上的综合影响而导致的物体的复杂变形,使其显着次优。在本文中,我们针对这个问题提供了一个有效的解决方案。具体来说,我们建议通过沿测地线平移像素来进行运动补偿预测,测地线相交于与相机速度矢量对应的极点。这种设置不仅可以捕捉周围物体沿着球体测地线的运动,还可以准确地解释由于在球体上的投影而引起的变形。实验结果表明,与现有的运动模型相比,该框架取得了显著的进步。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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