Computer-Assisted Language Learning (CALL) and multiple intelligences theory: Curricular design in vocational formation in Spain

Manuel Macías Borrego
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Abstract

This study aims to design a class proposal to improve student motivation in English as a foreign language in vocational formation in Spain through computer-assisted language learning (CALL) and gamification. Our main objective is to ensure that through this project, they not only gain a series of new tools, but that they can also learn both specific contents of the target subject: English as a foreign language in vocational formation in Spain. For this last objective, the use of multiple intelligences (MIs) in teaching can serve to destigmatize atypical intelligences. Atypical intelligences are understood as profiles that have historically stood out less in classic intelligence tests, which mainly measure logical-mathematical intelligence. This is because of the strong presence of this type of test throughout the 20th century and early 21st century that culturally more value has been given to individuals who stood out in types of intelligence like those rewarded by these IQ tests. Gardner (2011) noted the problem of putting the education system and MIs on the same plane: the fact that the education system primarily rewards linguistic and logical-mathematical skills, leaving the others in the background. As far as gamification is concerned, we could say that it is apparent that teaching-learning processes benefit from elements common to games, such as rewards, incentives, and social and individual reinforcement.
计算机辅助语言学习与多元智能理论:西班牙职业教育课程设计
本研究旨在透过电脑辅助语言学习(CALL)和游戏化,设计一套课堂建议,以提高西班牙职业培训课程中学生学习英语作为外语的动机。我们的主要目标是确保通过这个项目,他们不仅可以获得一系列新的工具,而且还可以学习目标科目的具体内容:西班牙职业形成中的英语作为外语。为了实现最后一个目标,在教学中使用多元智能(MIs)可以消除非典型智能的污名。非典型智力被理解为在传统智力测试中不太突出的特征,传统智力测试主要测量逻辑-数学智力。这是因为这种类型的测试在整个20世纪和21世纪初的强势存在,文化上更重视那些在智力类型中脱颖而出的人,比如那些得到智商测试奖励的人。Gardner(2011)指出了将教育系统和MIs放在同一个平面上的问题:事实上,教育系统主要奖励语言和逻辑数学技能,而将其他技能放在后面。就游戏化而言,我们可以说教学过程显然受益于游戏中常见的元素,如奖励、激励、社会和个人强化。
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