DexController : Designing a VR Controller with Grasp-Recognition for Enriching Natural Game Experience

Hyeon-Beom Yi, Jiwoo Hong, Hwan Kim, Woohun Lee
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引用次数: 11

Abstract

We present DexController, which is a hand-held controller leveraging grasp as an additional modality for virtual reality (VR) game. The pressure-sensitive surface of DexController was designed to recognize two different grasp-poses (i.e. precision grip and power grip) and detect grasp-force. Based on the results of two feasibility tests, a VR defense game was designed in which players could attack each enemy using the proper weapon with a proper level of force. A within-subject comparative study is conducted with a button-based controller which has the same physical form of DexController. The results indicated that DexController enhanced the perceived naturalness of the controller and game enjoyment, with having acceptable physical demand. This study clarifies the empirical effect of utilizing grasp-recognition on VR game controller to enhance interactivity. Also, we provide insight for the integration of VR game elements with the grasping modality of a controller.
DexController:设计一款具有抓握识别功能的VR控制器,丰富自然游戏体验
我们介绍DexController,这是一种手持控制器,利用抓取作为虚拟现实(VR)游戏的额外模式。DexController的压敏曲面可以识别两种不同的握持姿势(即精确握持和强力握持),并检测握持力。基于两次可行性测试的结果,设计了一款VR防御游戏,玩家可以使用适当的武器和适当的力量水平攻击每个敌人。以一种与DexController具有相同物理形式的按键控制器为研究对象进行了学科内比较研究。结果表明,DexController增强了控制器的感知自然度和游戏乐趣,具有可接受的物理需求。本研究阐明了在VR游戏控制器上利用抓握识别增强交互性的实证效果。此外,我们还提供了将VR游戏元素与控制器的抓取方式相结合的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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