Classification of Physiological Data in Affective Exergames

A. Kamenz, V. Bibaeva, Arne Bernin, Sobin Ghose, K. Luck, Florian Vogt, Larissa Müller
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Abstract

In this work, we present our approach to analyze physiological data in affective exergames by using deep learning algorithms. In previous works, we enhanced a cycling exercise machine to act as a game controller. During a case study, we then collected vision-based and physiological data of 25 participants who rode through a game environment that was designed to provoke emotions. In order to analyze the collected physiological data, we now propose an ensemble learning approach based on three distinct deep learning models: Multilayer Perceptron, Fully Convolutional Networks and Residual Networks. As a result, the proposed algorithms were able to enhance the quality of our event-based emotion analysis method introduced previously.
情感游戏中生理数据的分类
在这项工作中,我们提出了使用深度学习算法分析情感游戏中生理数据的方法。在之前的工作中,我们将自行车运动机作为游戏控制器进行了改进。在一个案例研究中,我们收集了25名参与者的视觉和生理数据,他们在一个旨在激发情感的游戏环境中骑行。为了分析收集到的生理数据,我们现在提出了一种基于三种不同深度学习模型的集成学习方法:多层感知器、全卷积网络和残差网络。因此,所提出的算法能够提高我们之前介绍的基于事件的情感分析方法的质量。
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