A. Kamenz, V. Bibaeva, Arne Bernin, Sobin Ghose, K. Luck, Florian Vogt, Larissa Müller
{"title":"Classification of Physiological Data in Affective Exergames","authors":"A. Kamenz, V. Bibaeva, Arne Bernin, Sobin Ghose, K. Luck, Florian Vogt, Larissa Müller","doi":"10.1109/SSCI.2018.8628695","DOIUrl":null,"url":null,"abstract":"In this work, we present our approach to analyze physiological data in affective exergames by using deep learning algorithms. In previous works, we enhanced a cycling exercise machine to act as a game controller. During a case study, we then collected vision-based and physiological data of 25 participants who rode through a game environment that was designed to provoke emotions. In order to analyze the collected physiological data, we now propose an ensemble learning approach based on three distinct deep learning models: Multilayer Perceptron, Fully Convolutional Networks and Residual Networks. As a result, the proposed algorithms were able to enhance the quality of our event-based emotion analysis method introduced previously.","PeriodicalId":235735,"journal":{"name":"2018 IEEE Symposium Series on Computational Intelligence (SSCI)","volume":"45 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 IEEE Symposium Series on Computational Intelligence (SSCI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SSCI.2018.8628695","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
In this work, we present our approach to analyze physiological data in affective exergames by using deep learning algorithms. In previous works, we enhanced a cycling exercise machine to act as a game controller. During a case study, we then collected vision-based and physiological data of 25 participants who rode through a game environment that was designed to provoke emotions. In order to analyze the collected physiological data, we now propose an ensemble learning approach based on three distinct deep learning models: Multilayer Perceptron, Fully Convolutional Networks and Residual Networks. As a result, the proposed algorithms were able to enhance the quality of our event-based emotion analysis method introduced previously.