{"title":"A Triangle Product for Texture Stretch","authors":"G. A. Sherman","doi":"10.1080/2151237X.2010.10390652","DOIUrl":null,"url":null,"abstract":"Abstract A method is presented for calculating the singular values used in texture stretch analysis. Based on the side lengths of the triangles involved, the method benefits from efficiency gained when the calculation of side lengths is shared by adjacent triangles in a patch. The method employs a new tool called the triangle product. An analogous tetrahedral product is also discussed.","PeriodicalId":354935,"journal":{"name":"Journal of Graphics, GPU, and Game Tools","volume":"156 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Graphics, GPU, and Game Tools","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/2151237X.2010.10390652","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Abstract A method is presented for calculating the singular values used in texture stretch analysis. Based on the side lengths of the triangles involved, the method benefits from efficiency gained when the calculation of side lengths is shared by adjacent triangles in a patch. The method employs a new tool called the triangle product. An analogous tetrahedral product is also discussed.