Autonomous Virtual Player in a Video Game Imitating Human Players: The ORION Framework

Cédric Buche, Cindy Even, J. Soler
{"title":"Autonomous Virtual Player in a Video Game Imitating Human Players: The ORION Framework","authors":"Cédric Buche, Cindy Even, J. Soler","doi":"10.1109/CW.2018.00029","DOIUrl":null,"url":null,"abstract":"This paper introduces the design of autonomous virtual player based on imitation learning using human behavior observations. The ORION model provides both data mining techniques allowing the extraction of knowledge and behavior models allowing the control of the autonomous behaviors. ORION is also an operational tool allowing the representation, transformation, visualization and prediction of data. We illustrate the use of our model by detailing the implementation of a virtual player for the video game Unreal Tournament 3. Thanks to ORION, data from low level behaviors were collected through three scenarios performed by human players: movement, long range aiming and close combat. Behaviors can then be learned from the obtained data-sets after transformations and application of data mining techniques. ORION allows us to build a complete behavior using an extension of a Behavior Tree integrating ad hoc features in order to manage aspects of behavior that we have not been able to learn automatically.","PeriodicalId":388539,"journal":{"name":"2018 International Conference on Cyberworlds (CW)","volume":"2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 International Conference on Cyberworlds (CW)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CW.2018.00029","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5

Abstract

This paper introduces the design of autonomous virtual player based on imitation learning using human behavior observations. The ORION model provides both data mining techniques allowing the extraction of knowledge and behavior models allowing the control of the autonomous behaviors. ORION is also an operational tool allowing the representation, transformation, visualization and prediction of data. We illustrate the use of our model by detailing the implementation of a virtual player for the video game Unreal Tournament 3. Thanks to ORION, data from low level behaviors were collected through three scenarios performed by human players: movement, long range aiming and close combat. Behaviors can then be learned from the obtained data-sets after transformations and application of data mining techniques. ORION allows us to build a complete behavior using an extension of a Behavior Tree integrating ad hoc features in order to manage aspects of behavior that we have not been able to learn automatically.
模仿人类玩家的视频游戏中的自主虚拟玩家:ORION框架
本文介绍了一种基于模仿学习的基于人类行为观察的自主虚拟播放器的设计。ORION模型提供了允许提取知识的数据挖掘技术和允许控制自主行为的行为模型。ORION也是一个操作工具,允许对数据进行表示、转换、可视化和预测。我们通过详细介绍视频游戏《虚幻竞技场3》的虚拟玩家实现来说明模型的使用。多亏了ORION,低级行为的数据是通过人类玩家执行的三个场景收集的:移动、远距离瞄准和近距离战斗。然后,在转换和应用数据挖掘技术之后,可以从获得的数据集中学习行为。ORION允许我们使用行为树的扩展来构建一个完整的行为,该行为树集成了特别的功能,以便管理我们无法自动学习的行为方面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信