Prioritized Buffer Control in Two-tier 360 Video Streaming

Fanyi Duanmu, Eymen Kurdoglu, S. A. Hosseini, Yong Liu, Yao Wang
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引用次数: 44

Abstract

360 degree video compression and streaming is one of the key components of Virtual Reality (VR) applications. In 360 video streaming, a user may freely navigate through the captured 3D environment by changing her desired viewing direction. Only a small portion of the entire 360 degree video is watched at any time. Streaming the entire 360 degree raw video is therefore unnecessary and bandwidth-consuming. One the other hand, only streaming the video in the predicted user's view direction will introduce streaming discontinuity whenever the the prediction is wrong. In this work, a two-tier 360 video streaming framework with prioritized buffer control is proposed to effectively accommodate the dynamics in both network bandwidth and viewing direction. Through simulations driven by real network bandwidth and viewing direction traces, we demonstrate that the proposed framework can significantly outperform the conventional 360 video streaming solutions.
两层360视频流中的优先缓冲控制
360度视频压缩和流是虚拟现实(VR)应用的关键组成部分之一。在360度视频流中,用户可以通过改变自己想要的观看方向,在捕获的3D环境中自由导航。在任何时候,只有整个360度视频的一小部分被观看。因此,流式传输整个360度原始视频是不必要的,并且占用带宽。另一方面,如果只在预测的用户观看方向上播放视频,则在预测错误时将导致播放不连续。在这项工作中,提出了一种具有优先缓冲控制的两层360视频流框架,以有效地适应网络带宽和观看方向的动态。通过由真实网络带宽和观看方向跟踪驱动的仿真,我们证明了所提出的框架可以显著优于传统的360视频流解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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