DyTRec: A Dynamic Testing Recommendation tool for Unity-based Virtual Reality Software

Xue Qin, Foyzul Hassan
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Abstract

Virtual Reality (VR) technology has been utilized in other fields besides gaming, such as education, training, arts, shopping, and e-commerce. However, the technical support of VR software is not growing as fast as its market size, especially for testing. Because of the immersive feature that requires VR apps to act and react to all the interactions dynamically, the traditional static testing techniques such as unit test generation cannot fully guarantee the correctness of the tested functions. In this paper, we proposed a Dynamic Testing Recommendation tool (DyTRec) to suggest the potential types of dynamic testing for the target VR projects. Specifically, we categorize the dynamic testing types by analyzing the official APIs from the VR engine documentation and then apply the extracting and searching on all VR script files. We evaluated DyTRec on 20 VR projects and successfully reported 39 suggested results.
DyTRec:基于unity的虚拟现实软件动态测试推荐工具
除了游戏,虚拟现实(VR)技术还被用于教育、培训、艺术、购物和电子商务等其他领域。然而,VR软件的技术支持并没有像它的市场规模那样快速增长,尤其是在测试方面。由于沉浸式的特性要求VR应用动态地行动和响应所有的交互,传统的静态测试技术,如单元测试生成,不能完全保证被测试功能的正确性。在本文中,我们提出了一个动态测试推荐工具(DyTRec)来建议目标VR项目的潜在动态测试类型。具体来说,我们通过分析VR引擎文档中的官方api对动态测试类型进行分类,然后对所有VR脚本文件进行提取和搜索。我们在20个VR项目中评估了DyTRec,并成功报告了39个建议结果。
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