GPU-based adaptive visualization for particle systems

Masato Odagawa, Yuriko Takeshima, I. Fujishiro, G. Kikugawa, T. Ohara
{"title":"GPU-based adaptive visualization for particle systems","authors":"Masato Odagawa, Yuriko Takeshima, I. Fujishiro, G. Kikugawa, T. Ohara","doi":"10.1299/KIKAIB.77.1767","DOIUrl":null,"url":null,"abstract":"When visualizing large-scale particle systems, it is difficult to maintain adequate framerates because we have to render dynamic scenes with a large number of small spheres. For the control of trade-offs between the overall image quality and total rendering speed, we propose a new rendering scheme which uses a fast method based on shaded texture mapping and a high-quality implicit surface method in a combined way. The shaded texture mapping, which generates a pseudo-texture through alpha-blending a proper portion of template texture for shade and highlight onto a base spherical texture, can render a particle faster than the implicit surface method. However, a weakness of the texture mapping lies in its poor shading quality. In contrast, the implicit surface method is accurate enough for analyzing particle systems visually. Actual method to render each particle is decided according to the viewing distance; the high-quality method is chosen only when the distance is smaller than a threshold, to allow the user to observe the region of interest closely. We use a molecular dynamics simulation dataset to evaluate the effectiveness of our scheme empirically. In addition to this, we also consider the extensibility of our scheme in terms of framerate stability, scalability, and expressiveness.","PeriodicalId":331123,"journal":{"name":"Transactions of the Japan Society of Mechanical Engineers. B","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2011-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Transactions of the Japan Society of Mechanical Engineers. B","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1299/KIKAIB.77.1767","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

When visualizing large-scale particle systems, it is difficult to maintain adequate framerates because we have to render dynamic scenes with a large number of small spheres. For the control of trade-offs between the overall image quality and total rendering speed, we propose a new rendering scheme which uses a fast method based on shaded texture mapping and a high-quality implicit surface method in a combined way. The shaded texture mapping, which generates a pseudo-texture through alpha-blending a proper portion of template texture for shade and highlight onto a base spherical texture, can render a particle faster than the implicit surface method. However, a weakness of the texture mapping lies in its poor shading quality. In contrast, the implicit surface method is accurate enough for analyzing particle systems visually. Actual method to render each particle is decided according to the viewing distance; the high-quality method is chosen only when the distance is smaller than a threshold, to allow the user to observe the region of interest closely. We use a molecular dynamics simulation dataset to evaluate the effectiveness of our scheme empirically. In addition to this, we also consider the extensibility of our scheme in terms of framerate stability, scalability, and expressiveness.
基于gpu的粒子系统自适应可视化
当可视化大规模粒子系统时,很难保持足够的帧率,因为我们必须渲染具有大量小球体的动态场景。为了控制整体图像质量和总渲染速度之间的权衡,我们提出了一种新的渲染方案,该方案将基于阴影纹理映射的快速方法与高质量隐式表面方法相结合。阴影纹理映射通过将模板纹理的适当部分用于阴影和高亮的alpha混合到基本球面纹理上生成伪纹理,可以比隐式表面方法更快地渲染粒子。然而,纹理映射的一个弱点在于它的阴影质量差。相比之下,隐式曲面法对于粒子系统的可视化分析具有足够的精度。根据观察距离确定每个粒子的实际渲染方法;只有当距离小于阈值时才选择高质量的方法,以使用户能够近距离观察感兴趣的区域。我们使用分子动力学模拟数据集来经验评估我们方案的有效性。除此之外,我们还考虑了方案在帧率稳定性、可伸缩性和表达性方面的可扩展性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信