FLUCTUATIONS IN HEART RATE RESPONSE AND EXTERNAL DEMANDS RELATIVE TO GAME PERIOD IN RECREATIONAL FOOTBALL

Emilija Stojanović
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Abstract

This study aimed to investigate fluctuations in external demands and heart rate (HR) response across two game periods (half-times) in recreational football players. Eighteen recreationally active, male college students (goalkeepers: n = 2; outfield players: n = 16; age: 20.9 ± 1.5 yr; height: 179.4 ± 5.0 cm; body mass: 76.9 ± 8.1 kg; fat mass: 15.3 ± 5.5%) participated in this study. Two sessions were used to administer 4-a-side small-side games (SSG). Differences in activity demands and HR response were analyzed using a paired sample t-test. The magnitude of the differences in each dependent variable was quantified with effect size (ES) analyses and interpreted as: trivial, <0.2; small, 0.2–0.59; moderate, 0.6–1.19; large, 1.2–1.99; very large, >2. An ES analysis showed, small to moderate, significant decreases in distance covered at 0-6.00 km·h-1 (ES = -0.54, small), 6.01-12.00 km·h-1 (ES = -0.99, moderate), 12.01-18.00 km·h-1(ES = -0.66, moderate), >24 km·h-1 (ES = -0.72, moderate), total distance (ES = -0.91, moderate) and high-intensity accelerations (ES = -0.60, moderate) during the second rather than the first half. In addition, unclear significant decreases in HRmean, and percentage of time spent working 81-90% HRmax were observed across two game periods. Our findings indicate game-related fatigue, whereby players demonstrated a consistent HR response across two game periods despite diminutions in activity demands during the second half. Similarities in HR response across two game periods might be due to the lower physical fitness of recreational players, eliciting slower HR recovery.
休闲足球运动中心率反应和外需随比赛时间的波动
本研究旨在调查休闲足球运动员在两个比赛期间(半场)的外部需求和心率(HR)反应的波动。18名从事娱乐活动的男大学生(守门员:n = 2;外场球员:n = 16;年龄:20.9±1.5岁;高度:179.4±5.0 cm;体重:76.9±8.1 kg;脂肪量:15.3±5.5%)参加本研究。两次会议用于管理4人小方比赛(SSG)。活动需求和人力资源反应的差异采用配对样本t检验进行分析。每个因变量的差异程度通过效应量(ES)分析进行量化,并解释为:微不足道,2。ES分析表明,从小到中等,在0-6.00 km·h-1(ES = -0.54,小)、6.01-12.00 km·h-1(ES = -0.99,中等)、12.01-18.00 km·h-1(ES = -0.66,中等)、>24 km·h-1(ES = -0.72,中等)、总距离(ES = -0.91,中等)和高强度加速度(ES = -0.60,中等)下,行驶距离在第二阶段显著减少,而不是在前半阶段。此外,在两个游戏期间,我们还观察到hr均值的显著下降,以及在81-90% HRmax工作的时间百分比。我们的发现表明了游戏相关的疲劳,即玩家在两个游戏期间表现出一致的人力资源反应,尽管在下半场活动需求有所减少。两个游戏期间的HR反应的相似性可能是由于休闲玩家的身体素质较低,导致HR恢复较慢。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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