Performance-based Expressive Character Animation

Deepali Aneja
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引用次数: 0

Abstract

For decades, animation has been a popular storytelling technique. Traditional tools for creating animations are labor-intensive requiring animators to painstakingly draw frames and motion curves by hand. An alternative workflow is to equip animators with direct real-time control over digital characters via performance, which offers a more immediate and efficient way to create animation. Even when using these existing expression transfer and lip sync methods, producing convincing facial animation in real-time is a challenging task. In this position paper, I describe my past and proposed future research in developing interactive systems for perceptually-valid expression retargeting from humans to stylized characters, real-time lip sync for 2D animation, and building an expressive style aligned embodied conversational agent.
基于表演的富有表现力的角色动画
几十年来,动画一直是一种流行的讲故事技巧。用于创建动画的传统工具是劳动密集型的,需要动画师手工绘制帧和运动曲线。另一种工作流程是通过性能为动画师提供对数字角色的直接实时控制,这提供了一种更直接、更有效的创建动画的方法。即使使用这些现有的表情转移和对口型方法,实时制作令人信服的面部动画也是一项具有挑战性的任务。在这篇论文中,我描述了我过去的研究,并提出了未来的研究方向,包括开发交互式系统,将感知有效的表情从人类重新定位到风格化的角色,为2D动画进行实时口型同步,以及构建具有表达风格的具体化对话代理。
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