An Exploration of Users’ Thoughts on Rear-Seat Productivity in Virtual Reality

Jingyi Li, Ceenu George, Andrea Ngao, K. Holländer, Stefan Mayer, A. Butz
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引用次数: 24

Abstract

With current technology, mobile working has become a real trend. With wireless head-mounted displays we could soon even be using immersive working environments while commuting. However, it is unclear what such a virtual workplace will look like. In anticipation of autonomous cars, we investigate the use of VR in the rear seat of current cars. Given the limited space, how will interfaces make us productive, but also keep us aware of the essentials of our surroundings? In interviews with 11 commuters, they generally could imagine using VR in cars for working, but were concerned with their physical integrity while in VR. Two types of preferred working environments stuck out in the physical dimension and three information levels for rear-seat VR productivity emerged from our interviews: productivity, notification, and environment. We believe that the interview results and proposed information levels can inspire the UI structure of future ubiquitous productivity applications.
虚拟现实中用户对后座生产力的思考探讨
随着技术的发展,移动办公已经成为一种真正的趋势。有了无线头戴式显示器,我们甚至可以在通勤时使用沉浸式工作环境。然而,目前还不清楚这样的虚拟工作场所会是什么样子。在对自动驾驶汽车的预期中,我们研究了VR在当前汽车后座上的使用。考虑到有限的空间,界面如何使我们高效,同时又能让我们意识到周围环境的本质?在对11名通勤者的采访中,他们通常可以想象在车内使用VR进行工作,但担心自己在VR中的身体完整性。在物理维度中,有两种类型的首选工作环境突出,在我们的采访中,后座VR生产力的三个信息层次出现了:生产力、通知和环境。我们相信访谈结果和提出的信息层次可以启发未来无处不在的生产力应用程序的UI结构。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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