Improving software-reduced touchscreen latency

N. Henze, Sven Mayer, Huy Viet Le, V. Schwind
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引用次数: 21

Abstract

The latency of current mobile devices' touchscreens is around 100ms and has widely been explored. Latency down to 2ms is noticeable, and latency as low as 25ms reduces users' performance. Previous work reduced touch latency by extrapolating a finger's movement using an ensemble of shallow neural networks and showed that predicting 33ms into the future increases users' performance. Unfortunately, this prediction has a high error. Predicting beyond 33ms did not increase participants' performance, and the error affected the subjective assessment. We use more recent machine learning techniques to reduce the prediction error. We train LSTM networks and multilayer perceptrons using a large data set and regularization. We show that linear extrapolation causes an 116.7% higher error and the previously proposed ensembles of shallow networks cause a 26.7% higher error compared to the LSTM networks. The trained models, the data used for testing, and the source code is available on GitHub.
改进软件减少的触摸屏延迟
目前移动设备触摸屏的延迟大约在100毫秒左右,这已经得到了广泛的研究。延迟低至2ms是值得注意的,延迟低至25ms会降低用户的性能。先前的工作通过使用浅层神经网络集合推断手指的运动来减少触摸延迟,并表明预测未来33毫秒会提高用户的表现。不幸的是,这种预测有很高的误差。超过33毫秒的预测不会提高参与者的表现,而且误差会影响主观评估。我们使用最新的机器学习技术来减少预测误差。我们使用大数据集和正则化训练LSTM网络和多层感知器。我们发现,与LSTM网络相比,线性外推导致的误差增加了116.7%,而先前提出的浅层网络集成导致的误差增加了26.7%。经过训练的模型、用于测试的数据和源代码可在GitHub上获得。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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