Sketched Reality: Sketching Bi-Directional Interactions Between Virtual and Physical Worlds with AR and Actuated Tangible UI

Hiroki Kaimoto, Kyzyl Monteiro, Mehrad Faridan, Jiatong Li, Samin Farajian, Yasuaki Kakehi, Ken Nakagaki, R. Suzuki
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引用次数: 13

Abstract

This paper introduces Sketched Reality, an approach that combines AR sketching and actuated tangible user interfaces (TUI) for bi-directional sketching interaction. Bi-directional sketching enables virtual sketches and physical objects to “affect” each other through physical actuation and digital computation. In the existing AR sketching, the relationship between virtual and physical worlds is only one-directional — while physical interaction can affect virtual sketches, virtual sketches have no return effect on the physical objects or environment. In contrast, bi-directional sketching interaction allows the seamless coupling between sketches and actuated TUIs. In this paper, we employ tabletop-size small robots (Sony Toio) and an iPad-based AR sketching tool to demonstrate the concept. In our system, virtual sketches drawn and simulated on an iPad (e.g., lines, walls, pendulums, and springs) can move, actuate, collide, and constrain physical Toio robots, as if virtual sketches and the physical objects exist in the same space through seamless coupling between AR and robot motion. This paper contributes a set of novel interactions and a design space of bi-directional AR sketching. We demonstrate a series of potential applications, such as tangible physics education, explorable mechanism, tangible gaming for children, and in-situ robot programming via sketching.
素描现实:素描虚拟和物理世界之间的双向交互与AR和驱动的有形用户界面
本文介绍了一种结合了AR素描和驱动的有形用户界面(TUI)的双向素描交互的方法草图现实。双向素描通过物理驱动和数字计算,使虚拟草图和实物相互“影响”。在现有的AR绘图中,虚拟世界和物理世界之间的关系只是单向的,物理交互可以影响虚拟草图,虚拟草图对物理对象或环境没有返回效应。相反,双向草图交互允许草图和被驱动的ui之间的无缝耦合。在本文中,我们使用桌面大小的小型机器人(索尼Toio)和基于ipad的AR素描工具来演示这一概念。在我们的系统中,在iPad上绘制和模拟的虚拟草图(如线条、墙壁、钟摆和弹簧)可以移动、驱动、碰撞和约束物理Toio机器人,通过AR和机器人运动的无缝耦合,仿佛虚拟草图和物理对象存在于同一个空间中。本文提出了一套新的交互方式和双向AR素描的设计空间。我们展示了一系列潜在的应用,如有形的物理教育,可探索的机制,有形的儿童游戏,以及通过素描的原位机器人编程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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