Improving RRT's Efficiency through Motion Primitives Generation Optimization

Hiparco Lins Vieira, V. Grassi
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引用次数: 4

Abstract

Rapidly-exploring Random Tree (RRT) algorithm has been used for motion planning in numerous and diverse robotic applications. For applications which demands higher motion resolution, the computational cost increases together with the number of motion primitives used to expand the RRT. In this paper we present a method based on optimization by elimination which is applied to the Rapidly-exploring Random Tree algorithm to reduce its computational cost. This method optimizes the efficiency of motion primitives generation. It identifies tree expansion in promising areas by initially generating and analyzing only few motion primitives. Then it increases the number of primitives for motion resolution enhancement in those promising areas. The results achieved by applying this method evidence a substantial decrease in the computational cost.
通过运动原语生成优化提高RRT的效率
快速探索随机树(RRT)算法已用于运动规划在众多和不同的机器人应用。对于需要更高运动分辨率的应用,计算成本随着用于扩展RRT的运动原语数量的增加而增加。本文提出了一种基于消去优化的方法,并将其应用于快速探索随机树算法中,以减少其计算量。该方法优化了运动原语生成的效率。它通过最初生成和分析几个运动原语来识别有希望区域的树扩展。然后在这些有前景的区域增加运动分辨率增强的原语数量。应用该方法获得的结果表明,计算成本大大降低。
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