THE IMPLEMENTATION OF GAMIFICATION IN MOBILE APPLICATION

Anamarija Šišić, L. Mandić, A. Agić, A. Poljicak
{"title":"THE IMPLEMENTATION OF GAMIFICATION IN MOBILE APPLICATION","authors":"Anamarija Šišić, L. Mandić, A. Agić, A. Poljicak","doi":"10.24867/GRID-2018-P71","DOIUrl":null,"url":null,"abstract":"The aim of this research was to design mobile application that engages and motivates the end user to be physically active by promoting healthy habits. More and more services and mobile applications have begun to implement game elements. Competing application analysis found that the implementation of gamification should be unobtrusive recurring task cycle. The application was designated for young people and the results shown that implementation of gamification motivated them to be more active.","PeriodicalId":371126,"journal":{"name":"Proceedings of 9th International Symposium on Graphic Engineering and Design","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of 9th International Symposium on Graphic Engineering and Design","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.24867/GRID-2018-P71","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

The aim of this research was to design mobile application that engages and motivates the end user to be physically active by promoting healthy habits. More and more services and mobile applications have begun to implement game elements. Competing application analysis found that the implementation of gamification should be unobtrusive recurring task cycle. The application was designated for young people and the results shown that implementation of gamification motivated them to be more active.
游戏化在移动应用中的实现
这项研究的目的是设计一个移动应用程序,通过促进健康的习惯来吸引和激励最终用户进行体育锻炼。越来越多的服务和手机应用开始植入游戏元素。竞争应用程序分析发现,游戏化的实现应该是不显眼的重复任务循环。该应用程序是为年轻人设计的,结果表明,游戏化的实施激励了他们更加活跃。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
CiteScore
0.50
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信