{"title":"Embodied learning mechanics and their relationship to usability of handheld augmented reality","authors":"Iulian Radu, A. Antle","doi":"10.1109/KELVAR.2017.7961561","DOIUrl":null,"url":null,"abstract":"Researchers in HCI have designed and developed Augmented Reality for over two decades. Recently, there has been increased interest in exploring an embodied perspective on interaction, where the focus is on the fundamental role played by the physical body in how we experience. This paper presents an overview of embodied cognition as it relates to augmented reality, along with specific interaction mechanics that can engage embodied learning in augmented reality. Further, we reflect on children's usability of handheld augmented reality, presenting a set of usability problems encountered by children, and reflections on how these problems impact the use of embodied interaction learning mechanics for young children.","PeriodicalId":184073,"journal":{"name":"2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality (KELVAR)","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"17","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality (KELVAR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/KELVAR.2017.7961561","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 17
Abstract
Researchers in HCI have designed and developed Augmented Reality for over two decades. Recently, there has been increased interest in exploring an embodied perspective on interaction, where the focus is on the fundamental role played by the physical body in how we experience. This paper presents an overview of embodied cognition as it relates to augmented reality, along with specific interaction mechanics that can engage embodied learning in augmented reality. Further, we reflect on children's usability of handheld augmented reality, presenting a set of usability problems encountered by children, and reflections on how these problems impact the use of embodied interaction learning mechanics for young children.