Digital Games, Image-Consciousness and Superreality

Daniel O’Shiel
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Abstract

This paper argues that digital games are best understood as a type of image-consciousness (Bildbewusstein). First, I argue how our experiences of digital games are not perceptions. Second, I provide a summary of the phenomenological natures of three basic modes of consciousness in Hus-serl, Fink and Sartre—perception, phantasy and image-consciousness—in order to demonstrate that the latter ultimately finds its place between the other two. Lastly, I spell out the implications and contributions these insights can have for our understanding of digital games, including their quite unique character and force. Indeed, once one understands digital games as a quintessential instantia-tion of this intermediate kind of consciousness, one can also better understand the immense pull digital games can have on us, not least their ‘superreality’.
数字游戏,图像意识和超现实
本文认为,数字游戏最好被理解为一种形象意识(Bildbewusstein)。首先,我认为我们对数字游戏的体验并不是感知。其次,我对胡塞尔、芬克和萨特的三种基本意识模式——知觉、幻想和形象意识——的现象学性质进行了总结,以证明后者最终在其他两种意识模式之间找到了自己的位置。最后,我将阐述这些见解对我们理解数字游戏的影响和贡献,包括它们独特的特性和力量。事实上,一旦人们将数字游戏理解为这种中间意识的典型实例,就能更好地理解数字游戏对我们的巨大吸引力,尤其是它们的“超现实性”。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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