{"title":"Game-Based Learning for the Elderly: Thailand","authors":"Wilawan Inchamnan","doi":"10.1109/ICTKE52386.2021.9665412","DOIUrl":null,"url":null,"abstract":"This study aims to develop a game-based application for therapeutic strategies for the elderly. The game design is based on trust, motivation and goal setting. The design attempts to build a relationship of trust with the player to motivate the player to take care of their health, and to help the player to set goals with the use of a wearable device. This device provides preparation tools for health that are easy to use for the elderly in Thailand. The game application encourages the player to learn about health care. The knowledge can help them to take care of their living environment, stress, diet, exercise and health profile. The results illustrate the role of game-based learning in therapeutic strategies. In accordance with the Game Concept, the concepts of games are broad and are applicable in various contexts, such as education. The results of this study may encourage older people in Thailand to use game applications to take care of their health. The game design is a health care training game and a gamification prototype.","PeriodicalId":215543,"journal":{"name":"2021 19th International Conference on ICT and Knowledge Engineering (ICT&KE)","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-11-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 19th International Conference on ICT and Knowledge Engineering (ICT&KE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICTKE52386.2021.9665412","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This study aims to develop a game-based application for therapeutic strategies for the elderly. The game design is based on trust, motivation and goal setting. The design attempts to build a relationship of trust with the player to motivate the player to take care of their health, and to help the player to set goals with the use of a wearable device. This device provides preparation tools for health that are easy to use for the elderly in Thailand. The game application encourages the player to learn about health care. The knowledge can help them to take care of their living environment, stress, diet, exercise and health profile. The results illustrate the role of game-based learning in therapeutic strategies. In accordance with the Game Concept, the concepts of games are broad and are applicable in various contexts, such as education. The results of this study may encourage older people in Thailand to use game applications to take care of their health. The game design is a health care training game and a gamification prototype.