Game-Based Learning for the Elderly: Thailand

Wilawan Inchamnan
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Abstract

This study aims to develop a game-based application for therapeutic strategies for the elderly. The game design is based on trust, motivation and goal setting. The design attempts to build a relationship of trust with the player to motivate the player to take care of their health, and to help the player to set goals with the use of a wearable device. This device provides preparation tools for health that are easy to use for the elderly in Thailand. The game application encourages the player to learn about health care. The knowledge can help them to take care of their living environment, stress, diet, exercise and health profile. The results illustrate the role of game-based learning in therapeutic strategies. In accordance with the Game Concept, the concepts of games are broad and are applicable in various contexts, such as education. The results of this study may encourage older people in Thailand to use game applications to take care of their health. The game design is a health care training game and a gamification prototype.
面向老年人的游戏学习:泰国
本研究旨在开发一个基于游戏的应用程序,用于老年人的治疗策略。游戏设计基于信任、动机和目标设定。该设计试图与玩家建立一种信任关系,以激励玩家照顾自己的健康,并帮助玩家通过使用可穿戴设备设定目标。该装置为泰国老年人提供了易于使用的保健准备工具。这款游戏应用鼓励玩家学习医疗保健知识。这些知识可以帮助他们照顾自己的生活环境,压力,饮食,运动和健康状况。研究结果说明了基于游戏的学习在治疗策略中的作用。根据游戏概念,游戏的概念是广泛的,适用于各种环境,如教育。这项研究的结果可能会鼓励泰国的老年人使用游戏应用程序来照顾他们的健康。游戏设计是一款医疗培训类游戏和游戏化原型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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