A Method of Motion-Based Immersive Design System for Vehicle Occupant Package

J. Wan, Nanxin Wang
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引用次数: 2

Abstract

Assessing user experience on a new vehicle design objectively is critical for an automotive company to improve customer satisfactory of its products. The technology of motion capture and digital human modeling has been utilized in many recent studies to assist in the design process of a new product. Motions of human interacting with a new product are captured or simulated. The human body trajectory and swept volumes of the motion are overlaid with the product geometry in CAD, providing a guidance for the direction of new design changes. However, a CAD system generally requires some training to be efficiently used to review a design. A more intuitive and easier approach is preferred. In recent years, Virtual and Augmented Reality (VR/AR) are taking root in engineering area. The technology provide great advantages to the applications of design review, process simulation, maintenance, and training, etc., by expanding the physical world with virtual components or helpful information. This paper presents a new method of motion-based immersive design system for vehicle occupant package that integrates the technologies of VR/AR and digital human modeling. The method incorporates human motions captured or simulated along with the new geometry of a vehicle compartment inside a VR/AR environment. Through this, the designer is able to not only immersively experience the new design, but also observe the behavior of different users interacting with the design in the 3D environment. It provides a systematic and intuitive approach for a designer to quickly iterate through the test-review-revise design cycle and achieve a more accommodating and occupant friendly vehicle compartment design.
一种基于运动的汽车乘员包沉浸式设计系统方法
客观地评价新车设计的用户体验对汽车企业提高产品满意度至关重要。运动捕捉和数字人体建模技术在最近的许多研究中被用来辅助新产品的设计过程。捕捉或模拟人类与新产品交互的动作。在CAD中,将运动的人体轨迹和扫描体积与产品几何图形叠加,为新设计变化的方向提供指导。然而,CAD系统通常需要一些培训才能有效地用于审查设计。更直观和更容易的方法是首选的。近年来,虚拟现实和增强现实(VR/AR)技术在工程领域逐渐扎根。该技术通过虚拟组件或有用信息扩展物理世界,为设计审查、过程模拟、维护和培训等应用提供了巨大的优势。本文提出了一种融合VR/AR技术和数字人体建模技术的基于运动的汽车乘员包沉浸式设计新方法。该方法结合了在VR/AR环境中捕获或模拟的人体运动以及车辆车厢的新几何形状。通过这种方式,设计师不仅可以身临其境地体验新设计,还可以观察到不同用户在3D环境中与设计交互的行为。它为设计人员提供了一种系统和直观的方法,可以快速地通过测试-审查-修改的设计周期进行迭代,从而实现更适合乘客的车辆车厢设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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