EFFECTIVENESS OF GIANT EDUCATIONAL GAME MEDIA FOR IMPROVEMENT MOTOR SKILLS

Dewi Pratiwi, S. Santoso, F.R. Vafazov, M. Kanzunnudin, G. Kassymova
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Abstract

The purpose of this research is analyze effectiveness giant educational game media with the theme of scientific-based transportation equipment to improve the motor skills of group B kindergarten children in Kudus. This study uses quasi experimental in the form of nonequivalent control group design. Data sources in this study were teachers and children from group B of Pertiwi Bacin Kindergarten, ABA V Kindergarten, and Nurush Shofa Kindergarten at Kudus, material experts and product experts. Data collection techniques using assessment of observations for children. The instrument is observation sheets. The data analysis technique was carried out in limited trials and extensive trials. It is analysis prerequisite test, and hypothesis testing using t test. The results of the effectiveness test through product trials on the independent Paired Sample t test. Results of t test of 21,189 and a t table of 4,381 or 21,189 > 4,381. Meanwhile N-Gain value of 71 in the effective category. Based on the results of t count > t table and the value of N-Gain, it can be interpreted that the use of giant educational game media learning media with the theme of scientific-based transportation is effectively used to improve the motor skills kindergarten in Kudus. The conclusion is giant educational game media learning media is effective to improve motor skills kindergarten in Kudus.
大型教育游戏媒体对提高运动技能的有效性
本研究的目的是分析以科学交通装备为主题的大型教育游戏媒体对库德斯B组幼儿园儿童运动技能提高的有效性。本研究采用非等效对照组设计的准实验形式。本研究的数据来源为库德斯Pertiwi Bacin幼儿园、ABA V幼儿园和Nurush Shofa幼儿园B组的教师和儿童,材料专家和产品专家。使用儿童观察评估的数据收集技术。仪器是观察单。数据分析技术在有限试验和广泛试验中进行。采用分析前提检验,并采用t检验进行假设检验。有效性检验的结果通过产品试验对独立配对样本进行t检验。t检验结果为21189,t表为4381或21189 > 4381。同时N-Gain值在有效范畴为71。根据t count > t表的结果和N-Gain的值可以解释,利用以科学交通为主题的大型教育游戏媒体学习媒体有效地提高了库德斯的运动技能幼儿园。结论是大型教育游戏媒体学习媒体对库德斯幼儿园运动技能的提高是有效的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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