Interactive object-based analysis and manipulation of digital video

P. E. Eren, N. Zhuang, Yue Fu, A. Tekalp
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引用次数: 5

Abstract

With the advent of MPEG-4, object-based natural/synthetic hybrid multimedia content is becoming more ubiquitous. In this paper, we address object-based interactive analysis of natural video for editing/authoring natural/synthetic hybrid content. Boundary and local motion of video objects are described by snake and 2-D mesh representations, respectively. The 2-D mesh modeling in effect performs a mapping of a natural video object into a computer graphics representation, namely geometry with motion and a texture map; thus allowing for easy editing of natural video objects using tools already developed in computer graphics. This paper presents the components of a tool designed for interactive video object analysis and editing using graphical models whose syntax and semantics conform with VRML and MPEG-4 standards. The analysis tool is developed using Java and C++, while rendering and editing are performed within VRML or MPEG-4 browsers and authoring tools. Demonstrations of the video analysis and editing are included.
交互式基于对象的数字视频分析与处理
随着MPEG-4的出现,基于对象的自然/合成混合多媒体内容变得越来越普遍。在本文中,我们解决了基于对象的自然视频交互分析,用于编辑/创作自然/合成混合内容。视频对象的边界和局部运动分别用蛇形和二维网格表示。二维网格建模实际上是将自然视频对象映射到计算机图形表示中,即具有运动和纹理映射的几何形状;因此,允许使用计算机图形学中已经开发的工具轻松编辑自然视频对象。本文介绍了一个基于图形模型的交互式视频对象分析和编辑工具的组成部分,该工具的语法和语义符合VRML和MPEG-4标准。分析工具是使用Java和c++开发的,而呈现和编辑是在VRML或MPEG-4浏览器和创作工具中执行的。演示视频分析和编辑包括在内。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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