Fostering large display engagement through playful interactions

Jane Henderson, S. Siddhpuria, Keiko Katsuragawa, E. Lank
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引用次数: 2

Abstract

Challenges confronting designers of public displays include display blindness, i.e. the propensity of people to ignore these displays as they become ever-more ubiquitous, and the "first click" problem, i.e. users not interacting with these displays due to being unaware of interactive content. To address the challenge of display blindness, explicit and tacit mechanisms for interacting with displays have been explored. Unfortunately, because of the short-term nature of many installations, it has been difficult both to assess the relative effects of different interventions because of limited statistical power and to assess the relative effects of different interventions due to display blindness because the short-term nature of deployment limits the onset of display blindness. We explore two simple whole body (non-touch) interactions with a public display, one a user skeleton and the second a simple game, to explore their relative efficacy at capturing passers-by attention and at keeping passers-by engaged. We demonstrate the complimentary benefits of user-shadowing and playful tasks as a mechanism to both capture and keep in the context of public deployments.
通过有趣的互动培养大型展示参与度
公共显示器设计师面临的挑战包括显示盲目性,即人们倾向于忽视这些显示器,因为它们变得越来越普遍,以及“首次点击”问题,即用户由于不知道交互式内容而不与这些显示器互动。为了解决显示盲症的挑战,研究人员探索了与显示器交互的显性和隐性机制。不幸的是,由于许多装置的短期性质,由于有限的统计能力,很难评估不同干预措施的相对效果,也很难评估不同干预措施由于显示盲目性而产生的相对效果,因为部署的短期性质限制了显示盲目性的发生。我们探索了两种简单的全身(非触摸)互动,一种是用户骨架,另一种是简单的游戏,以探索它们在吸引路人注意力和保持路人参与方面的相对功效。我们将演示用户跟踪和好玩的任务作为在公共部署上下文中捕获和保存的机制的优点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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