Real Time Ray Tracing of Analytic and Implicit Surfaces

Finn Petrie, S. Mills
{"title":"Real Time Ray Tracing of Analytic and Implicit Surfaces","authors":"Finn Petrie, S. Mills","doi":"10.1109/IVCNZ51579.2020.9290653","DOIUrl":null,"url":null,"abstract":"Real-time ray-tracing debuted to consumer GPU hardware in 2018. Primary examples however, have been of hybrid raster and ray-tracing methods that are restricted to triangle mesh geometry. Our research looks at the viability of procedural methods in the real-time setting. We give implementations of analytical and implicit geometry in the domain of the global illumination algorithms bi-directional path-tracing, and GPU Photon-Mapping – both of which we have adapted to the new ray-tracing shader stages, as shown in Figure 1. Despite procedural intersections being more expensive than triangle intersections in Nvidia’s RTX hardware, our results show that these descriptions still run at interactive rates within computationally expensive multi-pass ray-traced global illumination and demonstrate the practical benefits of the geometry.","PeriodicalId":164317,"journal":{"name":"2020 35th International Conference on Image and Vision Computing New Zealand (IVCNZ)","volume":"2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-11-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 35th International Conference on Image and Vision Computing New Zealand (IVCNZ)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IVCNZ51579.2020.9290653","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

Real-time ray-tracing debuted to consumer GPU hardware in 2018. Primary examples however, have been of hybrid raster and ray-tracing methods that are restricted to triangle mesh geometry. Our research looks at the viability of procedural methods in the real-time setting. We give implementations of analytical and implicit geometry in the domain of the global illumination algorithms bi-directional path-tracing, and GPU Photon-Mapping – both of which we have adapted to the new ray-tracing shader stages, as shown in Figure 1. Despite procedural intersections being more expensive than triangle intersections in Nvidia’s RTX hardware, our results show that these descriptions still run at interactive rates within computationally expensive multi-pass ray-traced global illumination and demonstrate the practical benefits of the geometry.
解析曲面和隐式曲面的实时光线追踪
实时光线追踪于2018年首次亮相消费类GPU硬件。然而,主要的例子是混合光栅和光线追踪方法,这些方法仅限于三角形网格几何。我们的研究着眼于程序方法在实时环境中的可行性。我们给出了全局照明算法领域的解析几何和隐式几何的实现,双向路径跟踪和GPU光子映射-我们已经适应了新的光线跟踪着色器阶段,如图1所示。尽管在Nvidia的RTX硬件中,程序交叉点比三角形交叉点更昂贵,但我们的结果表明,这些描述仍然在计算昂贵的多通道光线跟踪全局照明中以交互速率运行,并展示了几何图形的实际优势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信