Orbital three-player differential game using semi-direct collocation with nonlinear programming

Yifang Liu, Renfu Li, Shuquan Wang
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引用次数: 6

Abstract

An orbital three-player differential game among Target spacecraft, Pursuer spacecraft and Evader spacecraft is studied in this work. It is assumed that Target spacecraft runs in its orbit without the ability of maneuver, while Pursuer spacecraft and Evader spacecraft have continuous maneuverability. There are opposing objectives between Pursuer spacecraft and Evader spacecraft. The objective of Pursuer spacecraft is to keep Evader spacecraft far away from Target spacecraft while Evader spacecraft tries its best to shorten the distance from it to Target spacecraft prior to being intercepted. The orbital three-player differential game terminates when Evader spacecraft performs successful interception of Target spacecraft or it is intercepted by Pursuer spacecraft. The semi-direct collocation with nonlinear programming incorporated with NSGA-II algorithm which provides the initial guess is employed to solve the current three-player differential game. Numerical simulation was provided to verify the availability of the algorithm in finding the optimal solution of the orbital three-player differential game presented in this paper, and the results show that this work will be useful to some practical applications.
半直接搭配非线性规划的轨道三人微分对策
本文研究了目标航天器、追踪航天器和逃避航天器之间的轨道三人微分博弈问题。假设目标航天器在其轨道上无机动能力运行,而追赶航天器和逃避航天器具有连续机动能力。追击者飞船和逃避者飞船之间有对立的目标。追赶者航天器的目标是使逃避者航天器远离目标航天器,而逃避者航天器在被拦截前尽量缩短与目标航天器的距离。当逃避者航天器成功拦截目标航天器或被追踪者航天器拦截时,轨道三人微分博弈终止。将非线性规划的半直接配置与提供初始猜测的NSGA-II算法相结合,求解了当前的三人微分对策。通过数值模拟验证了该算法在求解轨道三人微分对策最优解中的有效性,结果表明该算法具有一定的实际应用价值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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